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Ranma 1/2 - Gu Choki Ougi Jaanken

AuthorMessage

Alena
Posted: 29 Oct, 2017 06:03
Last Edit: 11 Apr, 2018 05:36
Official Topic Post for discussion about
Created 29 Oct, 2017 06:03 by


1. Ranma 1-2 - Ougi Jaanken (Japan).sfc
Ranma Nibunnoichi - Gu Choki Ougi Jaanken (J).sfc
ranma 1-2 - ougi jaanken (japan).sfc
RA Checksum: afde99960f1b2ec92d0dac97ecf5a5a7
CRC32 Checksum: 0A5DFA05


Resources:
GameFAQs
Longplay
Wikipedia

Alena
Posted: 15 Jan, 2018 18:35
Last Edit: 15 Jan, 2018 18:42
The set is ready.

All achievements must be done with 1 player (left) otherwise it will fail.

Some achievements can be made in vs mode (Pratice), as well as defeating the opponent in their cursed form and executing the two special attacks in the same round, but you should know that some options can not be edited in the versus and handicap options.

They are:
Animation - (It has to be always active, and it already comes this way by game default)
Transformation - (It is also active and should always be this way)
Chain - (Must always be at 11 as it comes by default)
Speed ​​- (You can edit this option, but if you change the player 1, you must leave that of player 2 equal)
Evil jewel - (Comes disabled and only increases the difficulty during the battle, can be edited also but if you change the player 1, you must leave that of player 2 equal)

Here is an image of the options and below I will leave what each one does



Difficulty: Easy, Normal (defalt), Expert
*
Sound mode: Stereo (default) - Monaural
*
Block options: Changes the appearance of blocks (There are some pretty cute ones)
*
Sound test: Opens the sound test window

-

Here is an image with the menu of the versus mode



Pratice: Fight against any character of your choice (the difficulty of the options influences the difficulty of the battle here too)
*
Battle mode: Player1 vs Player2
*
Results: Show results of wins and looses between 1P vs 2P
*
Battle mode options: Opens the Versus option window



-
Rounds: Number of rounds that must be won to win a battle (02 - default)
*
Animation: Character animation during the fight (default is on)
*
Attack each other: Allows both to use special moves at the same time (default is off)
*
Time limit: Defines the time of each round (default is 3 minutes)
*
Stage: Defines the stage where to fight (default is randon)
*
Handicap: Opens the Handcap window



-
The options here are individual and should be changed on joydpad1 and joypad 2

Transformation: Defines whether your character is transformed when your opponent uses the water bucket (default in on)
*
Evil jewel: Causes the purple gems turn green before being destroyed (default is off)
*
Chain: Defines how many evil jewels disappear with the combos (default is 11)
*
Fall: Defines the speed that blocks fall - Slow (default), medium and fast.

My advice is that nothing be changed in the options / VS options / handicap, so you can be sure that all the achievements will work.

A reset does not return the default game options, you should reopen the rom.

I want to thank for all help with the ideas and the translation of the options and the texts of the game. Thank you very much!

BerserkerBR
Posted: 15 Jan, 2018 19:13
I hope my translation is ok. if anyone finds a error in the translation, please send me a message or post here.

Salsa
Posted: 15 Jan, 2018 22:43
From what I see there is no error - great job Berserker-kun! Thank you for supporting Alena-chan in producing very nice set for another game covering one of Rumiko-san greatest series.

Alena
Posted: 16 Jan, 2018 12:13
I must say that for the achievements of defeating the adversary in his cursed form, you must transform him before you win. If you use the bucket and win before the transformation completes, the achievement will fail.

Thank you Berserker and Salsa, for always helping me <3

BerserkerBR
Posted: 16 Jan, 2018 19:04
Thanks Salsa!

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