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How unrealistic would the creation of a long linear story driven narrative game be?

AuthorMessage

RyanCaleb
Posted: 14 Sep, 2017 07:22
Last Edit: 14 Sep, 2017 12:49
Hello all,

Not sure if I have this in the right category so if it is wrong, forgive me. Now let me elaborate. Look at games like Elder Scrolls, Dragon Age, GTA, or Fallout.  Each one can give 200+ hours of gameplay and story through tons of quests. But then when you look at linear games( i.e. one path, set story, little to no backtracking, cut scenes) you'd be lucky to hit 20 hours. For example, Halo, Uncharted, The Last of Us, etc. Don't these games take less effort to create in many aspects?  Even Half Life 2 which is considered a long FPS is only around 20 hours( For my play through). Persona 5 and games like that kinda cheat since they use the same 5 areas for the entirety of the game besides palaces and mementos(still great games). I mean a game where you travel from point A to B to C and so on. Let me make an analogy.  Imagine playing Halo: Combat Evolved. You get to the end and you think "wow that was fun". But instead of it ending it was merely the first act. Then what would have been the Halo 2 campaign was the second act. Then the Halo 3 campaign is the final act. You know, a 60+ hour long experience. Look all the time and resources put into GTA V. If one were to put all that to such a linear game, couldn't such a result happen? 







I didn't find the right solution from the internet.
References:
https://www.gamedev.net/forums/topic/691287-how-unrealistic-would-the-creation-of-a-long-linear-story-driven-narrative-game-be/


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