Kirby's Dream Land
Posted: 11 Feb, 2014 14:53
Last Edit: 04 Jan, 2019 08:14
Official Topic Post for discussion about
Created 11 Feb, 2014 14:53 by
1. Kirby's Dream Land (USA, Europe).gb
Kirby's Dream Land (UE) [!].gb
RA Checksum: a66e4918edcd042ec171a57fe3ce36c3
CRC32 Checksum: 40F25740
2. Hoshi no Kirby (Japan).gb
Kirby's Hoshinoka-Bi (J) (V1.0).gb
hoshi no kirby (japan).bin
RA Checksum: b7963a68f95d644f8adedb269d29666c
CRC32 Checksum: 21035F95
3. Hoshi no Kirby (Japan) (Rev A).gb
Kirby's Hoshinoka-Bi (J) (V1.1).gb
hoshi no kirby (japan) (rev a).bin
RA Checksum: 995ce81fe91162cff295badd94e366f3
CRC32 Checksum: 04342C83
Posted: 11 Feb, 2014 14:55
Wanted to report a bug..
I got the
by just beating the boss normally.. I fought him.. then lost a life, and when I re-tried.. the cheevo unlocked instantly before I beat him.
Posted: 11 Feb, 2014 15:52
The cheevo is set up so that you can retry when you die. This way the player doesn't have to go through the game all over again when they get hit once.
Posted: 11 Feb, 2014 15:57
yeah, but it still unlocked before the boss died, worth looking into.
Posted: 11 Feb, 2014 22:13
Same thing happened here. I got hit, so I died on purpose, then halfway through the next fight, the Achievement popped.
Posted: 11 Feb, 2014 22:15
Sounds like it counts the number of successful boss hits between when Kirby get hit, but doesn't reset that count when Kirby dies.
Posted: 11 Feb, 2014 23:24
Yeah, that makes a lot of sense, actually.
Posted: 12 Feb, 2014 04:22
Dogfight should now work correctly. I've become a much better developer since this game. It was like my second or third game that I worked on.
Posted: 14 Feb, 2014 10:29
Posted: 14 Feb, 2014 18:13
I believe that I had to design that one so that could happen. As long as the player got hit before the boss does, then the cheevo could still be achieved as long as after the first boss hit happens, the player does not get hit.
Posted: 14 Feb, 2014 20:18
ok, that makes sense as that was how it went, cheers for clearing that up.
Posted: 14 Feb, 2014 21:04
I believe it was the only way I could get it to restart when the player died during the fight so that they could retry a couple of times before having to use a continue.
Posted: 16 Feb, 2014 18:52
Just a head up here, I was playing around with the color pallete in vba and got some interesting results :)
Might be worth having a go :)
Posted: 16 Feb, 2014 19:31
That looks really nice Johnny, will give it a try when i load vba
Posted: 16 Feb, 2014 20:40
No worries.. have fun with it! :)
login to RetroAchievements:
or create a new account
or create a new account