Dragon Ball Z: Team Training
Posted: 07 Aug, 2017 10:29
Last Edit: 09 Apr, 2018 09:24
Official Topic Post for discussion about
1. Pokemon - FireRed Version (USA).gba + Patch (DBZ Team Training V6)
RA Checksum: 0728c45a6390b12bd02f0bdc001df5bb
CRC32 Checksum: BA3DC38E
Dragon Ball Z Team Training is a hack of Pokémon Fire Red by Z-Max that replaces Pokémon with characters of Dragon Ball Z. Besides sprite swapping the mod adds new many attack, new items, seven collectable dragon balls, and other changes as well.
An explanation and semi-guide of the game written by the hack's author:
Download link (official):
Download link (direct download mirror):
GameFAQs for Pokémon Fire Red:
Full youtube guide:
updated resources by
updated links by
Posted: 07 Aug, 2017 10:31
Currently working on a massive set for this game. Going to be a bit different for other sets. A lot of the achievements will be based on the actual series.
Posted: 10 Aug, 2017 18:01
Last Edit: 10 Aug, 2017 21:26
Why dont you fix Vegas Stakes first?
I've been told you did fix Mario Tennis Advance.
Posted: 11 Aug, 2017 17:12
Will some be based on the Abridged series as well? :P Like how Nappa thought Chioutzu was a Pokemon?
Posted: 15 Aug, 2017 09:51
If you have any suggestions then yes lol.
Posted: 15 Aug, 2017 16:44
Last Edit: 15 Aug, 2017 16:45
I don't know this game at all, but when you say massive set, the only suggestion I would have would to try to keep the achievement quantity don't to a reasonable number. Based on a plenty of player feedback I'd recommend keeping the upper limit of a set quantity <= 60 with up 70 really pushing it.
There are a few reasons why:
When I play a set with a high quantity of achievements I'll find that too many achievements waters down the point value of each making them feel "not worth it" for the effort, especially if there are low points rewarded for difficult challenges.
If the set is full of easy progress achievements, or cheeves I'll be getting along the way, where I am getting them right and left on the first playthrough often I will have no idea why I am getting them. I'll find it easy to ignoring if I actually did the right thing or if it's a false trigger because it's just yet another popup, and I have not committed 100+ challenges to memory quite yet... They start to feel not very meaningful.
Even seeing a huge list of achievements is enough to turn off many players, this is something I've heard from many.
That said, you're the dev here so your creative vision is completely up to you how you design you set within the limitations of the toolkit. Good luck!
Posted: 15 Aug, 2017 16:57
basically kdecks, this is simply a Pokemon Firered/Leafgreen hack where all Pokemons, some NPC and textures are replaced by DBZ stuff.
Posted: 15 Aug, 2017 18:15
Last Edit: 20 Sep, 2017 20:28
Posted: 15 Aug, 2017 19:13
hmm i see. Well, in any case, Micky, one idea I have, is "I hate it when they do that" for having a wild Fighter use any sort of "suicide" move. Or maybe one of yours, whatever :P
Posted: 22 Sep, 2017 18:27
Posted: 25 Sep, 2017 13:59
Last Edit: 25 Sep, 2017 14:29
Looks like the rom isn't linking to the set anymore. Game ID comes up as 10873 when i pull the game page details, not 7825 as it should be.
was working fine on Friday when i played last, but it won't work today.
Posted: 25 Sep, 2017 14:39
Last Edit: 06 Feb, 2018 19:16
This means you have a bad rom, be sure to apply the V6 patch on FireRed (USA) v1.0.
The correct checksum is 0728c45a6390b12bd02f0bdc001df5bb
I unlinked all roms linked to this set after reading
Posted: 25 Sep, 2017 15:04
Thank you for the information.
The rom i was using was directly from the link at the top of this thread for V5. I downloaded it again but the problem remains.
Is there a different location that we should be getting the rom from?
Posted: 25 Sep, 2017 15:22
http://www.mediafire.com/file/vxtjeqjg2ccqs97/Dragon+Ball+Z-Team+Training+V5.ips official link for the patch, provided by Z-Max
Posted: 25 Sep, 2017 15:32
Last Edit: 25 Sep, 2017 15:40
Yes, the link posted by Salsa is the latest patch.
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