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Mischief Makers


Posted: 19 May, 2017 16:36
Last Edit: 24 May, 2017 20:03
Official Topic Post for discussion about
Created 19 May, 2017 17:36 by

Use GoodName version 1.0, please. I have no idea what 1.1 might change, but it shouldn't be necessary for anything.

Small notes:

Recommended GFX Plugin:
   • Low Performance: Jabo D3D8 1.7 (will cause Math Fun to be unplayable, rolling rock is invisible)
   • High Performance: Glide64 / GlideN64 / Project64

Jabo 1.7 is very fast for most games, but in this particular game, it will cause some sprites to have visible "edges" all around, and especially it causes a black box to be drawn over the Questions in the "Math Fun" event, making it unplayable, although it isn't necessary.

OpenGL plugins work best, but for me, they cause significant slow-down over 512x resolution.

It's no longer required to use File-1 for Gold Gem achievements. Hooray! The downside is, if you experience a site-desynch, you'll have to get an admin to award the achievement, or start the save-file allllllll over due to auto-saving.

Average-A-Rank is required for the last(53rd Gem), but there are also 5 achievements for getting exactly A-Rank-or-better in each World.

The "gem allergy" achievements are all possible. If you feel they are impossible, you need to think outside of the box sometimes!

These achievements were tested as working individually and have a lot of Resets to protect against accidental popping... but I'll be trying to play it as well once uploaded to make sure they work.

Otherwise, the set is mostly boss-centric(as well as the last level in World 1 for consistency), including the game's own built-in no-damage-bosses, but also including ALL "bosses" to have their own no-damage achievements for the first time.


Posted: 25 May, 2017 02:36
Last Edit: 26 May, 2017 16:52
Big thanks to for all their help and feedback for the set! As well as making the code and creating every single timer leaderboard for the game! XD

I've went back and pulled a Requirement out of the no-damage-bosses.. it was redundant, and I think it would have also required the player to have played the level once before attempting no-damage. So in other words, before, if they did no-damage on the first try, or if they stepped away to a different level, came back, and got it on their first new attempt, it wouldn't have worked. Now it does! And more importantly they don't seem to pop early either, which was the reason why I had so many protective Resets on it, but it's fine/better now.

EDIT: Added 5 extra "one S-Rank per World" achievements. Please don't hate me. The user gets to decide which ones they want to try!


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