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Smash T.V.

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pela4vez
Posted: 29 Mar, 2017 23:49
Last Edit: 03 Jan, 2019 12:21
Official Topic Post for discussion about
Created 30 Mar, 2017 00:49 by


1. Smash T.V. (USA).nes
Smash T.V. (U) [!].nes
Smash T.V. (1991-09)(Acclaim)(US).nes
V14- RA Checksum: f386de9c5ce183827ae443038748971b
V15+ RA Checksum: b8d352880e586a779b142d340e17c5e9
ROM Checksum: f9c67bc1f58c512d5b7347ca51e54e9a
CRC32 Checksum: 447A45A0

Plus 3 unique ROM Checksum variations with the same V14- RA Checksum (6 total)
Smash T.V. (U) {[b1], [b2], [o1]}
Smash T.V. (1991-09)(Acclaim)(US){[h Vimm][iNES title], [u], [u][b]}


Resources:
GameFAQs
Longplay
Wikipedia

kdecks
Posted: 16 Jan, 2019 18:08
Last Edit: 16 Jan, 2019 18:11
"Where will I put all these luxurious tv's and toasters?" Is what you will ask yourself after Smashing on Smash T.V..

Like any good arcade game, I've given it a deserving leaderboard.

And a separate one for a second player too. Besides just starting in 2 player mode, a second player can drop in and the leaderboard will start.

Something cool about this game is it's "twin stick" mode. I recommend binding the d-pads of both controllers to a single modern controller. The game is easier and more fun too. (bind left to up, up to right, right to down, and down to left)

Or you can hold two controllers, one in each hand, side-ways, as it was intended.

Evilman
Posted: 16 Jan, 2019 19:55
The two controllers thing was also used (but almost totally forgotten / misunderstood) by GoldenEye and Perfect Dark. The 2.x control scheme used two controllers but it was made to allow players to use two joysticks to move and aim, something quite unique on N64.

That being said, it's also a lot of fun to share controls with a buddy on singleplayer games. I did this for Doom 64 recently, good laugh.

Searo
Posted: 27 Mar, 2019 18:31
What?! I had no clue you could use two controllers to move and aim independently in this or GoldenEye but it makes so much sense when I imagine it. Wish I knew this when I was a kid.

IrishNerdLife
Posted: 27 Mar, 2019 21:18
The Goldeneye 2.X control schemes were really quite innovative for console FPS games at the time. In a way it foretold the rise of dual analog controllers. I believe speed runners still use that set-up at times as it also allows you to get a time save at the start of a level.

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