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Snake's Revenge - Metal Gear II


Posted: 28 Nov, 2016 22:43
Last Edit: 18 May, 2018 23:19
Official Topic Post for discussion about
Created 28 Nov, 2016 22:43 by

1. Snake's Revenge (USA).nes
Snake's Revenge (U) [!].nes
Snake's Revenge (1990-04)(Ultra Soft)(US).nes
RA Checksum: 07dd9c8fdeeceac4598226f7ef6e6afc
ROM Checksum: 17262cb7b1f1ea96055d93b83bac379e
CRC32 Checksum: 255A25FE

Plus 9 unique ROM Checksum variations with the same RA Checksum (18 total)
Snake's Revenge (U) {[b1]-[b4], [b1][o1], [o1]-[o4]}
Snake's Revenge (1990-04)(Ultra Soft)(US){[b]-[b4], [h Vimm][iNES title], [h][iNES title]-[h3][iNES title], [h][b4][iNES title]}

2. Snake's Revenge (Europe).nes
Snake's Revenge (E) [!].nes
Snake's Revenge (1992-03-26)(Konami)(EU).nes
RA Checksum: 23b0743d239ae2e3c1f74c57b80e1060
ROM Checksum: 21efa379003064444d5e03e187639a2d
CRC32 Checksum: 8AAE2260


Posted: 10 Aug, 2017 17:37
Hello, just want to say that i am working on a set for this underrated Gem. I don't know how long it will take because this is my first experience with creating Achievements and i want to make it as bug free as possible.

Posted: 10 Aug, 2017 17:58
Good luck!

Posted: 11 Aug, 2017 21:25
Last Edit: 08 Jun, 2018 10:33
Good luck. This is a great game! I'd love to discuss and add input into the direction of this game if you're willing to hear it.

If you need any help on achievement making #help-me in is a great place. Also (dev tutorials)

Posted: 11 Aug, 2017 21:56
Last Edit: 15 Aug, 2017 21:41
Thanks! Sure, i am always open for constructive discussion and ideas. I've spend the entire day finding offsets and values for this Game and got a lot of ideas for Achievements. I just want to make it as enjoyable as possible because nobody wants boring and annoying Achievements especially in a Game that isn't so popular like Snakes Revenge.

I will let you know about the progress in few days. I just need to learn more how to make Achievements so it may take a bit.

Just want to let you know the progress is doing well. I have created over 70 Achievements, some of them will be scrapped so i can't tell how many will be in the end. Testing and balancing takes a lot of time also finding bugs so i can't tell when it will be finished.


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