Donkey Kong Country - Competition Edition
Posted: 09 Jan, 2018 00:22
Last Edit: 18 Jan, 2018 13:42
Added 3 more leaderboards for the last level. I don't think it's possible to beat the whole level without TAS but checkpoint can be reached for great players without saves.
EDIT: OK, it's possible to beat the game in 10 minutes. After playing it more than 50 hours I could beat it. So one more leaderboard is added. It's secret and it appears only if you have a chance to complete it.
Also have 2 cheevos in plans.
Posted: 12 Feb, 2018 23:14
Last Edit: 22 Feb, 2018 00:33
Alright, since there are new rules, I want to make minor revision. Nothing will be removed in honor of the set's dev. Just new cheevos and set rebalancing.
Last level is long. At least 2:20 is needed to beat it while all other levels can be cleared from 25-30 seconds to 1 minute. So, idea is to make
Cheevos to add (now in unofficial):
Take 5 points from first 3 Trial cheevos and add them to last 3 Trial cheevos. So, 5 points for beating first 3 trial cheevos, 15 points for beating last 3 trial cheevos, 10 points for the rest.
Infiltration cheevos change
Trial cheevos change (already applied)
As I mentioned, some levels can be cleared in 20-25 seconds while others require about a minute. So all infiltration cheevos will require to clear certain level having total time greater than X. Limitation will vary from medium (first levels) to harsh (last levels). Players will get first 3 trial cheevos for running not so fast, but to complete the last ones they should do most levels fast enough (meaning they will need to beat first levels faster then it required by cheevos to actually have enough time left for last levels).
In general, trial cheevos are now using arcade racing games checkpoint system. You have a lot of time from the start and you'll reach first one or two checkpoints for sure but actual time added is not enough to reach the next checkpoint. Playing more also makes you learn to drive accurately from the start to have more time.
EDIT: I talked to salvador and then we decided to cut old cheevos less. Only 90 point will be cut instead of 110.
Posted: 13 Feb, 2018 01:20
Cool cheevos but i feel is much better in a bonus, especally that TAS cheevo. You need no only practice, skill too to complete some of your cheevos, this is my opinion.
Posted: 13 Feb, 2018 03:59
Last Edit: 13 Feb, 2018 04:42
All 4 of them require skills actually but nothing TAS-like. See, you have harsh time limit for the whole game. Entering bonus take some seconds, completing the bonus take some seconds, hunt for animal tokens takes a lot of seconds. That 50-points cheevo is humanly possible in hardcore mode (but it means ignore most bonuses, just use the fastest way all the time). That was intended by achievement creator. If it wasn't possible then he'd made 11 or 12 minutes version instead of 10-minute one.
Why I don't want the bonus? The set originally had 300 points and then few 20-points cheevos was added. Although most infiltration cheevos are way harder then all animalist ones.
Posted: 22 Feb, 2018 01:21
I'm fine with it personally. I always considered competition carts as more of a Bonus set type thing anyway, so hard cheevos are fine imo. Just don't expect me to master it because i suck at DKC, lel
login to retroachievements.org:
or create a new account
or create a new account