log of experiences with RetroArch and-or the achievement itself
Posted: 16 Apr, 2016 23:31
Last Edit: 15 Nov, 2016 23:37
We realized that it's easier to manage the issues using the issue tracker of the RetroArch-problematic-cheevos repository ( https://github.com/meleu/RetroArch-problematic-cheevos/issues ). It's because each game issue has its own thread to discuss.
Many of you reported several problems since I started this thread, and then some great fixes were done to RetroArch. My problems with NES cheevos were solved, some issues on Game Boy and Game Boy Color reported by
That said, unless you guys report them again, we are considering all those initial problems as solved and that currently RetroArch has no (reported) issues related to RetroAchievements with these systems:
- Mega Drive (using picodrive)
- NES (using QuickNES)
- Game Boy Advance (using mGBA)
- Game Boy / Game Boy Color (using gambatte)
- PC Engine (using Beetle PCE Fast)
- SNES (using Snes9x 2010, previously known as Snes9x Next)
If you redo the tests and find the same problem, please report it again using the issue tracker: https://github.com/meleu/RetroArch-problematic-cheevos/issues
Really important: providing savestates right before getting the problematic cheevos increases a lot the chance to get it solved. If you don't know how to make Pull Request to send savestates to https://github.com/meleu/RetroArch-problematic-cheevos repository, you can easily attach files to an issue when you create one in the https://github.com/meleu/RetroArch-problematic-cheevos/issues. And then I put it in the repository.
If you would like to show your love for the RetroArch, consider a donation: https://www.patreon.com/libretro
My friends (
This is our current enviroment:
RetroArch 1.3.4 (on Android or RetroPie 3.8)
NES emulator: fceumm
SNES emulator: snes9x-next (or armsnes, on RetroPie for raspi1).
MegaDrive emulator: picodrive
If I say RetroArch in a NES game context, I mean fceumm; MegaDrive context, I mean picodrive; SNES context, I mean snes9x-next or armsnes.
Here we'll try to log the problems we face with RetroArch or the achievement itself.
- The Defeat-Boss-Without-Taking-Damage achievements actually is "Defeat Boss with your life bar full". If you arrive at the boss with some damage and defeat the boss without taking damage, you won't get the achiev.
- I finished the game with Wolverine without any password, and the Achievement didn't work.
Until now, no problem was found. The games played:
Posted: 17 Apr, 2016 00:46
in fact no mega game presented issues yet.
Posted: 27 May, 2016 15:48
Last Edit: 27 May, 2016 15:49
Hi, I'm the author of the achievements module for RetroArch.
RetroArch has an well-defined interface to work with its emulators (we call them cores), and the way this interface works is different from what RetroAchievements emulators do to access the emulated memory and check for achievements. Because of that difference, some problems are bound to happen.
I'll take a look at some of these issues, but I don't have time to play through all the games looking for issues :) If you can put savegames right before completing problematic achievements somewhere so I can take a look it would be awesome.
Thanks for creating this thread, I'll keep an eye on it to improve the RetroAchievements experience when using RetroArch.
Posted: 28 May, 2016 14:13
Finally I found the person I was looking for! :D
I've been asking for you at libretro.com/forums/showthread.php?t=3128&page=7&p=36669&viewfull=1#post36669
I'll edit this post to update some games and try to put the savestates you've requested.
A huge thank you for implementing RetroAchievements on RetroArch!
Having RetroArch with RetroAchievements on my Android phone is an amazing thing! This is a life-changing piece of software!
Posted: 28 May, 2016 14:20
Posted: 29 May, 2016 04:26
LOL, yes, I only saw that forum post long after your post, and I thought the conversation would be lost there.
The savestates will be very important to iron out the remaining issues with the achievements module in RetroArch. Thanks in advance for your help!
Regarding the "test unofficial" option, it does the same thing as in the RetroAchievements emulators: it tests achievements that are not yet deemed official by the community here.
Posted: 03 Jun, 2016 21:06
Last Edit: 04 Jun, 2016 02:50
I created a github repo to upload the savestates: https://github.com/meleu/RetroArch-problematic-cheevos
Today I uploaded some states about the problematic Double Dragon (NES) achievements.
More to come...
Hope it helps!
Posted: 13 Jun, 2016 20:49
Last Edit: 09 Nov, 2016 07:08
hi, Ive been trying to get GB, GBC and GBA achievements working but have come across some issues with all games ive tried.
GB/GBC Im using lr-gambatte
GBA Im using vba_next
Nes Im using fceumm
MegaDrive im using picodrive
Posted: 14 Jun, 2016 13:56
Posted: 17 Jun, 2016 01:43
Last Edit: 17 Jun, 2016 01:44
I'm actually glad I found this thread. I'm using RetroArch on my RPi2 and have been having difficulty earning achievements as well. Granted, I've only been just experimenting to make sure I have my setup correct (fresh install, need lots of time to configure, etc). But specifically.. I played a LOT of
And didn't earn ANY achievements. I tried different cores, and found that while gpSP is by far the best at running (at least in my case), it pops up a line that says it doesn't work with cheevos. mGBA seems to run well in comparison, and doesn't give me that error. But I wasn't able to earn anything. Playing the Mario Bro's Classic game, I figured completing Level 5 would be simple enough. In fact, I reached Level 7 before completely Game Over-ing, and never earned anything. If you look at my profile though, I believe it shows that I was playing that game. So I'm kinda lost. This is the first (and so far ONLY) game I've tried playing though, so I might have better luck with something else.
I do find it interesting though that
Is there a list somewhere that shows what cores specifically work with with RetroArch and RetroAchievements?
Posted: 17 Jun, 2016 06:36
This is taken off the official Retropie wiki page
â€¢Game Boy / Color (lr-gambatte - installed by default)
â€¢Game Boy Advance (VBA-M - installed by default, mGBA - installed by default)
â€¢NES (lr-fceumm - installed by default, lr-QuickNES - found in 'Experimental' menu)
â€¢SNES (lr-Snes9x-next, lr-pocketsnes, lr-armsnes - installed by default)
â€¢Genesis/Mega Drive (lr-picodrive - installed by default)
That's interesting about super Mario, that i got 2 achievements loading the game and you didn't. What rom u using? Country and version?
I'm using vba-next which I think is a fork, can't find vba-m on Retropie.
Posted: 18 Jun, 2016 01:16
I'll take a look and see if vba-next was installed and see if that works better. In my particular case, I'm not sure which ROM I'm using. I've installed GameStarter and IARL on my RPi2.. so the ROM is whatever IARL downloaded. On my main gaming computer I do have a full collection of No-Intro ROMs, so maybe that might work better. I'll try some other things out and see what I can come up with.
Posted: 01 Jul, 2016 18:11
Last Edit: 06 Jul, 2016 15:50
Trying Retroarch for the first time, I'm going through
Most of the achievements worked perfectly except for the following two:
They worked perfectly in RASnes9x.
Posted: 27 Jul, 2016 17:31
Hey I got a problem. When I load a game and check the achievement list they all show unlocked so nothing pops up in game when I do the requirement and I'm using Android phone
Posted: 27 Jul, 2016 19:16
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