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Elevator Action

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mariic
Posted: 05 Mar, 2016 07:27
Last Edit: 14 May, 2018 14:12
Official Topic Post for discussion about
Created 05 Mar, 2016 07:27 by


1. Elevator Action (USA).nes
Elevator Action (U) [!].nes
Elevator Action (1987-08)(Taito Software)(US).nes
RA Checksum: 32a28150e8263d4a1b344f82ba30af13
ROM Checksum: 390124aa9b8811b2c0e5a35295cff50b
CRC32 Checksum: D415571F

Plus 3 unique ROM Checksum variations with the same RA Checksum (4 total)
Elevator Action (U) {[o1], Matrix, The (Hack) [o1], Matrix, The (Hack)}
Elevator Action (1987-08)(Taito Software)(US){[h Vimm][iNES title]}


2. Elevator Action (Japan).nes
Elevator Action (J) (PRG0) [!].nes
Elevator Action (1985-06-28)(Taito)(JP).nes
RA Checksum: c75b52fc9a4bc657c1de7524833bf88b
ROM Checksum: 7fbfb1c9f50d59e5279179e9105ffcad
CRC32 Checksum: 0207EF1C

Plus 4 unique ROM Checksum variations with the same RA Checksum (8 total)
Elevator Action (J) (PRG0) {[o1], [o2], [o3], [o4]}
Elevator Action (1985-06-28)(Taito)(JP){[h Vimm][iNES title], [h][iNES title]-[h3][iNES title]}


Resources:
GameFAQs
Longplay
Wikipedia

FabricioPrie
Posted: 21 Oct, 2016 02:25
plz

Celeryyy
Posted: 24 Jan, 2018 00:32
Last Edit: 24 Jan, 2018 00:32
Yopadato on Discord mentioned Blood Bath being bugged. It was pausing if an 8-bit value was not equal to 1422, which is impossible. I changed it to remove this requirement and reset the hits if the player restarts the game.

Not sure how or got it.

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