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Salsa's dev index

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AuthorMessage

Salsa
Posted: 11 Jun, 2015 18:41
Last Edit: 16 Nov, 2018 05:32


1. Hello there. My name is Julia and I'm from Poland.
I'm a passionate retro gamer since the mid 90s. Got a famiclone for my 4th birthday and visited local arcades more than frequently. Have two older brothers, the other partakers in ours "who will play the game first" quarrels (among many other), but also baby sister bodyguards in the arcades until I could've take care of myself (aikido and shotokan karate practicioner, now officialy retired). I've also played a lot of 8-bit computer games - Commodore 64 mostly, and a bit later had Amiga 500 computer.
The nickname is beacause I really like to listen to/dance salsa, eating spicy stuff, and I am a big fan of Mother franchise.
Signed up immediately once I've noticed the site using achievements with emulators. Also I recognized RA as an community effort based initiative, that is counting on creativity and free hand of developing, challenge, competition and pure fun of gaming.

2. I have my private life, and it has a priority. I'm regular visitor of RetroAchievements site, and I'm recognized as one of the most active developers. That doesn't mean I don't have my private life, and that I'm spending all of my free time here. "Currently Online" and "Developing Achievements", does not have to mean I'm online and developing achievements. All what it does actually show, is that I've opened a game via emulator and memory inspector is currently active...That's it.
Currently I'm assigned to 3 jobs - forest ranger, forest area administrator and nature reserve conservator. At free time I'm doing reforestation related research projects. Regardless of professional occupation I'm also a parent of two girls and a regular housewife. Because of all that my time is greatly limited.

3. I'm a slow developer, aiming for quality and challenging achievements (not quick cheap point farming). In most cases, I'm also passionate about game I'm making achievements for. I never make achievements compulsorily - never doing them because I want to make them no matter what. In my opinion, the key to make good achievements is to get as close to game's RAM, as you can get. That doesn't mean a mere address hunting, but rather longer proccess during which, the developer is consolidating everything he/she want to give (achievement concepts, individually and the set as a whole), with that what game is eager to give (complete applicability of available RAM). In short: making good achievements takes time. A lot of it. The fact that I must accommodate it with my private life is a catalyst here.

Achievement creation is like cooking a winter soup.
The best tasting soup like this is hearty, has complex and rich flavour with a good ammount of spice. It warms you up and gives you energy.
The best achievement set is fun, has proper game content coverage, good achievement count-content ratio (big achievement count water it down), and fair injection of challenge. It should bring you something more than just reflection of standard game playtrough experience, and if it's possible teach you something or a bit more about the game or it's lore.

4. I like to take requests, but now I am forced not to do it anymore . It's hard for me to say no, but I am forced to do it more an more often right now. My list of planned sets is really long, and I still want to keep my declarations there. That's why, I won't take any requests, unless the game will be really interesting for me.

5. I'm doing revisions for "complete" sets, and I won't stop making them.
The fact that a set of achievements has 400 points assigned doesn't mean it's completed. If the initial creator allocated maximum pool of points and declared the set as complete - this doesn't mean the list is ultimatly finished, and shouldn't be touched. The person who did the set in the first place don't own the set. He/she just had luck to work with the game before any other developer (that also applies to me). In most cases there is still a lot to do with the game. All valueable content (like secrets and bonus features) and custom challenges, which still wasn't covered in achievements on the list. Many of games here have only basic progress-oriented sets, which are very easy to complete, giving an opportuinity to score an easy site award. Progress achievements are also the easiest to make.
I know there are always a bunch of RA players who are upset when they have to replay the game to regain their points, and get these new achievements. To all of you - please calm your nerves, look at the revisited list, observe all other users who are returning to the game, think about it, before you accuse me of ruining the game set for you. You are here to "check off" the game and collect easy game "master"? Don't you think such behavior might indicate your disrespect for the game (your favourite game?), and give proof about your laziness, and overall lack of effort? Is this site is called "RetroGameLog" or "RetroAchievements"? Don't you think achievements should be well... achievements (a thing done successfully with effort, skill, or courage)? If you still think all games with 400 points assigned are finished and untouchable, just becasue they have 400 points assigned, that will be your own problem.

6. My Achievement Campaign Projects.

Roll-chan Evolution http://retroachievements.org/viewtopic.php?t=4252



(click on the banner)

Salsa
Posted: 24 Jun, 2015 02:25
Last Edit: 25 Aug, 2018 15:01

(games are listed chronologicaly)

(December 2014) complete & stable
Support credits:
(general code design)

(January 2015 & December 2017) complete & stable

(January 2015) complete & stable
Optional to-do:
- demotion ot at least one achievement (swap "Lachrymatory Agent" with "Riot Control");
- 2 achievements related to snipers;
- kill several enemies using one super punch (replacing "Barney Ross" achievement);
- kill 50 enemies with Tommy Gun, without missing (replacing "Thompson 1921AC" achievement;
- hidden items and killed enemies related?;
- rebalancing points;

(January 2015) complete & stable
Optional to-do:
- demotion of 2 achievements;
- split deathless challenge per stage
- transfer "Mandate of the Galaxy";

(June 2015) complete & stable
Optional to-do:
- demotion of most of weapon and score related achievements;
- grenade achievement for Burns;
- juggernaut achievement for Iron;
- accuracy achievement for Smith'
- bomb achievement for Beans;

(July 2015) complete & stable
Support credits:
(additional testing)
(additional testing)
Optional to-do:
- demotion/transfer of several achievements;

(July 2015) complete & stable
Optional to-do:
- demotion of most of score related achievements;
- split/transfer challenge achievements;

(July 2015) complete & stable
Optional to-do:
- demotion of most of score related achievements;
- split/transfer challenge achievements;

(July 2015) complete & stable
Support credits:
(additional testing)
Optional to-do:
- demotion of most of score related achievements;
- split/transfer challenge achievements;

(October 2015) complete
Optional to-do:
- add Normal (5KEYS) requirement to Grade D;
- tranfer grade A and replace C with D requirements, B with C and A with B
- add (5KEYS) leaderboards for each song;

(October 2015) complete & stable
Optional to-do:
- demotion of most of score related achievements;
- split/transfer challenge achievements;

(October 2015) complete
Support credits:
(initial testing)
(initial testing)
Optional to-do:
- modify/bring better descriptions to character related achievements;
- split deathless challenge;
- transfer "The Boiler Room Boss Rush" and "The Dream Child" to bonus

(November 2015) complete & stable
Support credits:
(initial testing)
Optional to-do:
- transfer damageless achievements to bonus (eventually);
- reattempt time attack achievements;

(December 2015) complete & stable
Support credits:
(consultation, achievement ideas, icons, titles, descriptions)
Optional to-do:
- merge subweapon and whip achievments;
- make achievements more flexible;
- split deathless challenge;
- transfer "Untouchable Retaliator" to bonus;

(January 2016) complete
Support credits:
(consultation, addtional code design, some ideas, icons, titles and descriptions, leaderboard)
Optional to-do:
- demotion/merge of most of item pick up and score related achievements;
- split/transfer challenge achievements;

(July 2016) complete & stable
Support credits:
(additional testing)
Optional to-do:
- transfer/split "The Trifle with the Death" (eventually);

(August 2016) complete & stable
Support credits:
(code notes)
(initial testing)
Optional to-do:
- split/transfer challenge achievements;

(August 2016) complete & stable
Support credits:
(initial and additional testing)
Optional to-do:
- split/transfer challenge achievements;

(September 2016) complete & stable
Support credits:
(honorary, inital testing)

(October 2016) complete & stable
Support credits:
(honorary, initial testing)
(honorary)
Optional to-do:
- leaderboard(s);

(October 2016) complete & stable
Support credits:
(achievement icons)
(initial testing)
(additional testing)

(November 2016) complete & stable
Support credits:
(initial testing)
Optional to-do:
- leaderboard(s);

(November 2016) complete
Support credits:
(initial testing)
- merge progress related achievements;

(November 2016) complete & stable
Support credits:
(initial testing)
(additional testing)

(December 2016) complete
Optional to-do:
- demotion of most of Perfect play achievements;
- add (5KEYS) requirement to Beginner achievements;
- add achievements related to PopBoy options and courses;

(December 2016) complete
Optional to-do:
- leaderboard(s);
Support credits:
(initial testing)

(January 2017) complete
Optional to-do:
- leaderboard(s);

(January 2017) complete & stable
Support credits:
(initial testing)

(January 2017) complete & stable
Support credits:
(initial testing)

(February 2017) complete & stable
Support credits:
(achievement icons, rich presence, leaderboard)

(March 2017) complete & stable
Support credits:
(initial testing)

(May 2017) complete & stable
Support credits:
(achievement icons)

(May 2017) complete & stable

(May 2017) complete & stable

(June 2017) complete & stable
Support credits:
(initial testing)

(July 2017) complete

(August 2017) complete

(August 2017) complete & stable
Support credits:
(initial testing)

(September 2017) complete & stable
Notes:
Contents transfered from regular set
Support credits:
(cooperative work in achievement design, pre-initial, initial and additional testing, auxiliary spreadsheet construction, Rich presence modification, leaderboards, additional achievement icons)

(September 2017) complete
Notes:
Some contents transfered from ~Bonus~ set
Support credits:
(cooperative work in achievement design, pre-initial, initial and additional testing, auxiliary spreadsheet construction, Rich presence modification, leaderboards, additional achievement icons)

(September 2017) complete

(October 2017) complete & stable
Support credits:
(additional testing)

(October 2017) complete & stable
Support credits:
(additional testing)
(additional testing)

(October 2017) complete & stable
Support credits:
(code notes)
(initial testing)
(additional testing)

(October 2017) complete

(November 2017) complete & stable
Support credits:
(initial testing)

(December 2017) complete

(January 2018) complete & stable
Support credits:
(achievement icons, suggestions, initial testing)

(January 2018) complete & stable
(achievement icons)
(initial testing)

(February 2018) complete & stable
(some ideas)
(some ideas)
(some ideas, some titles)
(initial testing)
(initial testing)
(initial testing)
(additional testing)

(March 2018) complete & stable
(initial testing)
(initial testing)

(March 2018) complete & stable
Support credits:
(cooperative work in achievement design, pre-initial, initial and additional testing, auxiliary spreadsheet construction, leaderboards)
(additional support, Rich presence)
additional testing

(March 2018) complete

(April 2018) complete
(cooperative work in achievement design)

(April 2018) complete & stable

(May 2018) complete & stable

(May 2018) complete & stable

(May 2018) complete & stable

(May 2018) complete & stable

(July 2018) complete & stable

(August 2018) complete & stable

(August 2018) complete & stable

(August 2018) complete & stable

Salsa
Posted: 28 Jun, 2015 20:47
Last Edit: 25 Aug, 2018 14:55

(games are listed chronologicaly)

January 2015 complete & stable
Initiated by:
Updates:
- 6 new achievements;
- new game icon;
- rich presence;
Optional to-do:
- leaderboard(s);

January 2015 complete & stable
Initiated by:
Updates:
- 4 new achievements;
- rich presence;

January 2015 complete and stable
Initiated by:
Updates:
- 42 new achievements;
- new titles
- new achievement icons;
- new game icon;
- rich presence;
Optional to-do:
- more achievements;
- leaderboard(s);

January 2015 complete and stable
Initiated by:
Updates:
- 16 new achievements;
- new achievement icons;
- new game icon;
- rich presence;

February 2015 complete and stable
Initiated by:
Supported:
Updates:
- new game icon;
- some new achievement icons;
- new titles;
- rich presence;
Optional to-do:
- general set rearrangement;
- leaderboard(s);

June 2015 complete and stable
Initiated by:
Updates:
- 21 new achievements
- new game icon;
- complete code improvement;
- new achievement icons;
- rich presence;
Optional to-do:
- leaderboard(s);

June 2015 complete and stable
Initiated by:
Updates:
- 33 new achievements;
- new game icon;
- code improvement;
- new achievement icons;
- rich presence;
Support credits:
(additional testing)
Optional to-do:
- leaderboard(s);

June 2015 complete and stable
Initiated by:
Updates:
- rich presence;
Optional to-do:
- general set rearrangement;

June 2015 complete and stable
Initiated by:
[b]Supported by:
Updates:
- 5 new achievements;
- new game icon;
- total code improvement;
- new achievement icons;
- rich presence;
Optional to-do:
- leaderboard(s);

July 2015 complete and stable
Initiated by:
Updates:
- rich presence;
Optional to-do:
- general set rearrangement;
- fix leaderboard(s);

July 2015 complete and stable
Initiated by:
Updates:
- rich presence;
Optional to-do:
- general set rearrangement;
- leaderboard(s);

June 2015 complete and stable
Initiated by:
Updates:
- rich presence;

June 2015 complete and stable
Initiated by:
Updates:
- rich presence;
Optional to-do:
- general set rearrangement;

June 2015 complete and stable
Initiated by:
Supported by:
Updates:
- demoted most of old achievements;
- 69 new achievements;
- new game icon;
- total code improvement;
- new achievement icons;
- updated rich presence;
Optional to-do:
- fix leaderboard(s);

August 2015 complete and stable
Initiated by:
Supported by:
Updates:
- demoted some of old achievements;
- 30 new achievements;
- new game icon;
- total code improvement;
- new achievement icons;
- updated rich presence;
Optional to-do:
- fix leaderboard(s);

October 2015 complete and stable
Initiated by:
Supported by:
Updates:
- 30 new achievements;
- new game icon;
- total code improvement;
- new achievement icons;
- updated rich presence;
Optional to-do:
- leaderboard(s);

October 2015 complete and stable
Initiated by:
Supported by:


Updates:
- 10 new achievements
Update Log:
09 Sep, 2016 split of one challenge game play trough achievement per stage;

October 2015 complete and stable
Initiated by:
Updates:
- new game icon;
- 18 new achievements;
Optional to-do:
- split "Buster of the Robot Masters" per stage;


November 2015 complete and stable
Initiated by:
Updates:
- 16 new achievements;
- complete code improvement;
- new game icon;
- new titles and descriptions;
- rich presence;
Support credits:
(suggestions, new achievement ideas, some badges, titles, descriptions, initial testing)

January 2016 complete and stable
Initiated by:
Updates:
- 3 new achievements;
Support credits:
(suggestions, savestates)

January 2016 complete and stable
Initiated by:
Updates:
- 50 new achievements;
b]Support credits[/b]:
(initial testing)
(additional testing)
Optional to-do:
- leaderboard(s);

August 2016 complete and stable
Initiated by:
Supported by:
Updates:
- 24 new achievements;
- new game icon;
- rich presence;
Support credits:
(initial testing)

September 2016 complete and stable
Initiated by:
Supported by:


Updates:
- 48 new achievements;
- new game icon;
- some new achievement icons;
- modified code and titles/descriptions for some old achievements;
Support credits:
(initial testing)
(additional testing)
(additional testing)

October 2016 complete and stable
Initiated by:
Updates:
- 24 new achievements;
- new game icon;
- new achievements icons;
- modified all titles/descriptions and rich presence;

November 2016 complete and stable
Initiated by:
Updates:
- demoted most of old achievements;
- 41 new achievements;
- new game icon;
- rich presence;
Optional to-do:
- leaderboard(s);
Support credits:
(initial testing)

February 2017 complete and stable
Initiated by:
Updates:
- 41 new achievements;
- demoted some old achievements;
Optional to-do:
- fix damageless boss achievements;
- fix leaderboard(s);
Support credits:
(initial testing)
(initial testing)

February 2017 complete and stable
Initiated by:
Updates:
- 27 new achievements;
- demoted some old achievements;
- new game icon;
- modified rich presence;
Optional to-do:
- fix basic progress achievements;

February 2017 complete and stable
Initiated by:
Updates:
- 20 new achievements;
Optional to-do:
- coin collection achievements;
Support credits:
(cooperative work in achievement design, pre-initial, initial and additional testing, auxiliary spreadsheet construction, Rich presence modification, leaderboards, additional achievement icons, new game icon);
(initial testing, new achievement icons)
(initial testing)
(initial testing)
(initial testing)
(additional testing and feedback)
(honorary)

July 2017 complete and stable
Initiated by:
Supported by:
Updates:
- 15 new achievements;
- demoted 2 achievements;
- updated the old achievement code;
- redux for game icon;
- replaced most of achievement icons;
Support credits:
(general help, additional testing, Rich presence modification, leaderboards);

July 2017 complete and stable
Initiated by:
Updates:
- 14 new achievements;
- demoted 4 achievements;
Support credits:
(cooperative work in achievement design, Rich presence modification, old achievement code update, new achievement icons, leaderboards);
(new achievement icon, leaderboards);

August 2017 complete and stable
Initiated by:
Supported by:
Updates:
- 39 new achievements;
- demoted 12 achievements;
- replaced game icon;
- replaced achievement icons;
- updated the old achievement code;
- modified rich presence;
Support credits:
(initial testing);
(initial testing);

August 2017 complete and stable
Initiated by:
Updates:
- 25 new achievements;
- demoted 9 achievements;
- replaced game icon;
- replaced achievement icons;
- updated the old achievement code;
- modified rich presence;
Support credits:
(initial testing);
(initial testing);

October 2017 complete and stable
Initiated by:
Updates:
- 31 new achievements;
- demoted/replaced/transfered 64 achievements;
- replaced game icon;
- replaced achievement icons;
- updated the old achievement code;

November 2017 complete & stable
Initiated by:
Updates:
- 37 new achievements;
- update for achievement titles and description;
- redux for achievement icons;
- update for rich presence;
Optional to-do:
- leaderboard(s);

December 2017 complete & stable
Initiated by: &
Updates:
- 24 new achievements;
- new game icon;
- update for some achievements code;
Support credits:
(cooperative work in achievement design, old achievement code update, new achievement icons, leaderboards, initial testing);
(redesign of rich presence);
(initial testing);
(initial testing);

June 2018 complete & stable
Initiated by:
Updates:
- 56 new achievements;
- redux for achievement icons;
- new game icon;
- improved code for all old achievments;
Support credits:
(initial testing);
(initial testing);
(initial testing);

Salsa
Posted: 17 Jul, 2015 00:19
Last Edit: 29 Sep, 2018 15:14

Yogami
Posted: 17 Jul, 2015 00:25
Thank you for all that work!

Salsa
Posted: 17 Jul, 2015 14:42
Thanks! Recently, I wanted to challenge myself by creating one non-NES set, and ended up doing four :D. Still need to try RASnes9x, RAVisualboyAdvance (both for GB, GBC and GBA) and especially RAPCEngine. But I feel mostly wanted in supplementation of existing lists.

Salsa
Posted: 21 Jul, 2015 16:41
Last Edit: 21 Jul, 2015 16:42
Update:

Complete sets

complete
complete & stable

WIPs and planned

Will be back to developing after a short break
Next large set in line
Current project. Another complete overhaul on the way

Salsa
Posted: 01 Aug, 2015 17:42
Update:

Additional achievements and/or helped with making/improving

originally made by supported by and (complete set overhaul - changed almost everything, added 180 new cheevos and modified rich presence) complete


Salsa
Posted: 28 Sep, 2015 22:05
Last Edit: 29 Sep, 2015 10:22

Salsa
Posted: 28 Sep, 2015 22:26
Last Edit: 28 Sep, 2015 22:28
Update.

Added a note:
In the "Planned to produce or revise" section, I've listed all of the games, I'm interested in making/revising a set for at the momment. Feel free to recommed which on should be made first.

DeliciousCrabmeat
Posted: 28 Sep, 2015 22:34
I would love to see those Parodius titles get some love here!

Salsa
Posted: 29 Sep, 2015 10:25
It will have it for sure! is now the 3rd prioritaire ;)

Salsa
Posted: 07 Oct, 2015 10:38
Update.

Complete sets
complete

Additional achievements and/or helped with making/improving
complete & stable

Salsa
Posted: 04 Nov, 2015 00:03
Last Edit: 04 Nov, 2015 00:11
Update.

Complete sets
complete & stable

Additional achievements and/or helped with making/improving
originally made by (18 brand new cheevos) complete and stable

Planned to produce or revise
(revise)



(revise)
(revise)
(revise)

Mutawarrior
Posted: 10 Nov, 2015 14:02
Last Edit: 12 Nov, 2015 10:39
Hey Salsa. I compiled all my suggestions for additional achievements for The Goonies II in the thread I made for the game after the original one was deleted by someone. I remember some of the achievements that already exist triggered at the wrong time for me & others reported the same thing. If I remember correctly, triggered when I met the Konamiman behind the waterfall in the brown cave. So you may want to look at some of the already made ones. This is especially true of the ones for the key holder, bomb box & fire box that already exist. I addressed these in Notes A, B & C below & in the thread I made. So here are the same exact list & suggestions I put in my latest post in the Goonies II thread:

Anyway, here's the combined list with badges I made underneath each one:

1. Walkie Talkie: Get the Transceiver



2. 4 Keys: Get the 2nd Key Holder (this achievement should trigger when the key capacity increases to 4)



3. 6 Keys: Get the 3rd Key Holder (this achievement should trigger when the key capacity increases to 6)



4. 8 Keys: Get the 4th Key Holder (this achievement should trigger when the key capacity increases to 8)



5. 10 Fire Bombs: Get the 2nd Fire Box (this achievement should trigger when the fire bomb capacity increases to 10)



6. 15 Fire Bombs: Get the 3rd Fire Box (this achievement should trigger when the fire bomb capacity increases to 15)



7. 20 Fire Bombs: Get the 4th Fire Box (this achievement should trigger when the fire bomb capacity increases to 20)



8. 10 Bombs: Get the 2nd Bomb Box (this achievement should trigger when the bomb capacity increases to 10)



9. 15 Bombs: Get the 3rd Bomb Box (this achievement should trigger when the bomb capacity increases to 15)



10. 20 Bombs: Get the 4th Bomb Box (this achievement should trigger when the bomb capacity increases to 20)



11. Sleeping With The Fishes: Find the hidden underwater extra life



12. Lumberyard Life: Find the hidden extra life in the green lumber area



13. Konami's Orange Superhero: Meet Konamiman in the orange cave with the gray floors



14. Konami's Brown Superhero: Meet Konamiman in the brown cave with the waterfalls



15. Konami's Blue Superhero: Meet Konamiman in the blue cave



16. Konami's Volcano Superhero: Meet Konamiman in the gray volcano cave



17. Konami's Alternate Volcano Superhero: Meet Konamiman in the gray volcano cave using the alternate door (using the rock platform that goes up & down)



18. Konami's Red-Gray Superhero: Meet Konamiman in the red-gray cave with the orange floors



19. Biting The Hand That Feeds You: Visit Konamiman after punching or hammering him so he never refills your energy again



20. Goonies Never Die: Beat the game without dying



21. At Minimum Goonies Are Good Enough: Beat the game with only collecting the Hammer, 1 Key Holder, Glasses, Diving Suit, and Ladder (no extra lives, no visiting Konamiman, no other Key Holders, no bomb or fire boxes, no other shoes, no Magic Locator Devices, and no other item or tool of any kind; allow the Slingshot to be picked up so long as it's never used in case it's picked up accidentally on the overworld from an enemy drop)



22. Leaving Your Friends Behind: Get to the room where the locked door leading to Annie is without rescuing a single Goonie (you can't beat the game without saving all 6 Goonies, but this is an achievement to see if you can get to the end area with only 2 bars of health similar to swordless runs in Zelda 1 where you can't beat the game without the sword but getting up to Ganon swordless to prove you can do everything that doesn't require the sword without it; allow Konamiman, extra lives & all other items for this one)



23. Goonie Positioning Satellite: Find all 6 Magic Locator Devices (a Magic Locator Device disappears if you rescue the Goonie associated with a specific one before getting to the room where the Magic Locator Device is found, so get them before rescuing the respective Goonie); if this one won't trigger any other way because of the game for some reason not keeping track of Magic Locator Devices obtained, I'm sure it would work by getting all 6 Magic Locator Devices without rescuing any Goonies which results in 6 blue dots on the map, so if this is the case, attempting this achievement while going for the Leaving Your Friends Behind one would be a good idea



24. 100% Full-Blooded Goonie: Get to the dungeon room with the locked door leading to Annie with full life meter (all red), 5 Lives, 8 Keys, 20 Bombs, 20 Molotov Cocktails/Firebombs, the Slingshot with full 40 ammo, Boomerang, Hyper Shoes, High Jumping Shoes, Diving Suit, Transceiver, Glasses, Ladder, Hammer, Helmet, Waterproof Coat, Bulletproof Vest, Candle, all 6 Magic Locator Devices, and all 6 Goonies



25. Never Goonie Give You Up: Climb up the vine in the orange cave with gray floors to the bridge with the Boomerang in your inventory (not necessarily equipped), cross the bridge and climb down the vine to the blue cave without losing the Boomerang to the enemies that eat/steal it on the bridge



26. Goonies Radio: Get every Transceiver message there is in the game (use the transceiver in different 3d dungeons to get different messages; some dungeons have the same messages as others; every room of a particular dungeon gives the same message so only 1 try per dungeon is needed)



Notes:

A. For achievements 2-4 on this list, the achievement may have to be reviewed and/or edited

B. For achievements 5-7 on this list, the achievement may have to be reviewed and/or edited

C. For achievements 8-10 on this list, the achievement may have to be reviewed and/or edited


So the badges for these are all done after I spent the last several hours working on them. I think these will make an excellent achievement set. The 100% Full-Blooded Goonie one should probably be worth the most points (I'd say 50 is a good amount) followed by At Minimum Goonies Are Good Enough which should get the 2nd highest amount of points (maybe 40 or 30). I'm not sure how you'll feel about the Goonies Radio achievement so if you don't want to do it, I don't blame you. I really hope the others make it since they cover aspects of the game that none of the current achievements cover in the way your Mega Man 1 achievements did for that game.
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