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Blackthorne

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MGA
Posted: 22 May, 2015 13:54
Last Edit: 11 Apr, 2018 02:14
Official Topic Post for discussion about
Created 22 May, 2015 14:54 by


1. Blackthorne (USA).sfc
Blackthorne (U) [!].sfc
sns-6z-0.u1
RA Checksum: ee33097d436b4901a71f7e4c9a5cb409
CRC32 Checksum: 856BEAB1

2. Blackhawk (Europe) (En,Fr,De).sfc
Blackhawk (E) (M3) [!].sfc
spal-6z-0.u1
RA Checksum: 0500e7dff0acb5b86e4909b7ddd41a76
CRC32 Checksum: 2D1DD10A

3. Blackthorne - Fukushuu no Kuroki Toge (Japan).sfc
Blackthorne (J).sfc
blackthorne - fukushuu no kuroki toge (japan).sfc
RA Checksum: 30729d81a5b1f83ce26631918062eb82
CRC32 Checksum: EDF476B3

4. Blackthorne (U) [T+Spa2.0_DaRKWiZaRDX].sfc
RA Checksum: c9be62563253854cbaff00041e8e06c0
CRC32 Checksum: 93F67CE5

5. Blackthorne (U) [T+Bra100%_Mr. Magoo].sfc
RA Checksum: e292260abd6dad2348975accecfb2395
CRC32 Checksum: 303B7633

6. Blackthorne (U) [T+Rus_Shedevr].sfc
RA Checksum: 0832ab17819be1ac7056fb551b9ec5a7
CRC32 Checksum: B5BD7FF8


Resources:
GameFAQs
Longplay
Wikipedia

MGA
Posted: 22 May, 2015 22:07
Last Edit: 11 Apr, 2018 13:38
Official Topic Post for discussion about
Created 22 May, 2015 23:07 by


1. Lost Vikings, The (USA).sfc
Lost Vikings, The (U) [!].sfc
lost vikings, the (usa).sfc
RA Checksum: 7c6990bbacc9e3202ba39c8f37d0bdbf
CRC32 Checksum: 6838BE08

2. Lost Vikings, The (Europe).sfc
Lost Vikings, The (E) [!].sfc
SPAL-LV-0.u1
RA Checksum: ef5177071bba689c0a90d2639854b7a5
CRC32 Checksum: 66989491

3. Viking no Daimeiwaku (Japan).sfc
Viking no Daimeiwaku (J).sfc
viking no daimeiwaku (japan).sfc
RA Checksum: 0113ea2e60f90bf1c79be5545cbd466d
CRC32 Checksum: 50FEF979

4. Lost Vikings, The (Spain).sfc
Lost Vikings, The (S).sfc
lost vikings, the (spain).sfc
RA Checksum: 67e4617fc9c17572b7b27386a3f7e766
CRC32 Checksum: 6E8A1081


somehow the thread is the same as blackthorne -.-

Resources:
GameFAQs
Longplay
Wikipedia

MGA
Posted: 08 Jun, 2015 20:41
Last Edit: 10 Jun, 2015 12:52
finished the Set for Lost Vikings, if you happen to have any Issues, let me know

Chaykin
Posted: 09 Aug, 2015 15:08
Last Edit: 09 Aug, 2015 15:08
For Lost Vikings :

I beat the final boss w/o taking damage, by accessing to the final stage w/ the password given on the achievement list (MSTR).
I got , but not .
Considering it might have been linked to a problem w/ the checksum and the fact I have lost many lives before I have actually beaten the boss, I did it a second time. This time, I have closed the emulator, then I reloaded the rom and beat Tomator w/o losing any life, just after I have entered the password in the menu.

This didn't work either...

MGA
Posted: 09 Aug, 2015 17:10
did you use savestates?

Chaykin
Posted: 11 Aug, 2015 22:18
No I didn't !
ShadwSonic said in the comments (on the game page) that he got the achievement, but only because he played in hardcore mode.
I'm always in harcore when I play with the emulators. Maybe this is a bug. I will try again to beat the game w/o damage, but only after I will have changed my settings concerning hardcore mode (playing without it), then changed my settings back.
But not today. I will comment again about my problem as soon as possible, once I will have beaten the game another time.

Haplo
Posted: 12 Aug, 2015 14:08
Unfortunatly I have the same problems for the "one life" achievements. I does not trigger. I always play in hardcore and use the (U) ! version of the rom.

MGA
Posted: 13 Aug, 2015 15:28
Last Edit: 13 Aug, 2015 15:29
Ok guys, since i cant figure out why some of them aren't working here some screens and explanations (maybe I'm missing something):

what the memory means:
Level 26 is 1a
Level 27 is 1b
so the first 2 rows mean: you are in either of these two
and the 3rd and 4th mean: you are transitioning between 26 and 27 (right now)
the 5th is to determine that you have switched from the level below (0f) or from the game over screen (04, changes to the level below (0f)) to 1a (this level)
Alt is the check that you are at full health (1Heart means 2 points, so full is 3 Hearts, 3x2=6) for every character

so at the end of your level you should have 3 Hearts, not 4, not 2 just 3 with baleog olaf and erik

sometime ago they looked like this (and were like the Tomator Puree):

But after some reports i changed it to the ones above (which was a nerf btw and happend some time after the set was finished)

there are a few exceptions because of the level value the cutscenes have...

Salsa
Posted: 13 Aug, 2015 16:11
Try to turn all hits from 0s to 1s in the counter reqs. Toolset can act kinda buggy if you leave more than one of those per a cheevo with 0s. Especially if there are 2 or more mem and value operations. Also there might be a problem with "flashing" values in RAM. If you can find sprite animation or death/damage sound adresses, they are almost always a better material for making these kind of achievements. I use deltas in this purpose only if I can't find sprite animation and SFX adresses. Deltas here are only useful when the value in the utilized address is always stable.

Haplo
Posted: 13 Aug, 2015 16:28
Thanks MGA for trying to find a solution and also Salsa for the help. I am more than a beginner in achievement making so I cannot really help you to figure out why it is not working.

However, I can tell you than the no damage achievement obtained by killing the boss triggered for me. Because I saw many messages of people trying to get it, I have beaten the boss after launching the emulator (in hardcore of course) and not after loosing a life.

For the "no life achievements" I had some of them but I will try again in having 3 hearts. I think I remember that one time I had 4, maybe that was the reason. I will try this tonight and give you my feedback.

MGA
Posted: 13 Aug, 2015 19:41
It's stable, like, really stable, the lifes don't flash at all.
I actually adjusted them right away, hope it works now

Haplo
Posted: 14 Aug, 2015 04:39
Hey MGA, thank you for this great job! For me, all the achievements worked except the level 22 and level 31 ones. I don't know what could be different for those but I tried several times.

MGA
Posted: 14 Aug, 2015 09:44
Hey Haplo, great to hear... I'm quite unsure if These were the ones with cutscenes, they maybe affected, I'll have a look over them.
Also i forgot to fix the shield, if you have the shield you have a life value of 8, so one above normal, it does matter at the time but I'll do that as well...

Haplo
Posted: 14 Aug, 2015 12:44
I did'nt take the shield when I saw it because of the life value you raised in your previous post. For the level 22, I am pretty sure it has cutscenes but for the level 31 I don't remember!

Brian
Posted: 14 Aug, 2015 13:34
Last Edit: 14 Aug, 2015 13:41
(Lost Vikings)
By the way, the achievements all say loosing rather than losing. You could just say "without dying" as well. While we're at it, "Reach" isn't capitalized in "Look a Pyramid" and "Back to the Past." "Look a Pyramid" could also use some punctuation, so perhaps "Look, a Pyramid!"
"I believe i can fly" -> I is always capitalized, the second one isn't. Should "Toto in Kensas" be "Kansas" here? I can't find any information on it.
Here is a PDF for the sega manual of this game and Here(download-only) is a PDF for the SNES manual. Okay let's forget about English for a moment, because there's plenty to nitpick at.
About the "without dying" achievements, you're checking if the player has specific health(value 6). You're requiring that the player is at full health, which isn't what the achievement is about and it's not in the description. I don't know if you automatically fill health at the end or why you'd require that, but if they didn't have full health, they wouldn't get the achievement, even if they did the achievement as described. Also you're only checking health for 2/3 characters. There's a delta check requiring "Level < Olaf Health", which doesn't seem to make any sense. There's a hitcount requirement for the achievement's current stage(which should be noted, can be hit at the very end rather than the beginning), then it pops when you get to the next stage. There's no hitcount checkpoint at the beginning of the achievement's stage, such as coordinates, meaning this doesn't have to be done without dying, as the description implies. If those values are instead requiring the previous stage's value and the current one, then similar issues exist. 1: you wouldn't let them retry from the beginning after dying, as it would require hitcount from the previous stage, and 2: there wouldn't seem to be any end-stage requirement in sight for the current stage.
This is what I'm looking at for beating level 22 without dying: (other levels are set up the same way)

Also hitcount on ResetIfs don't do anything yet.
The no damage achievement has a check for level <0x45 (hitcount 1), but then requires the current level to be 0x41, which is <0x45...

Am I reading these right? Because they don't seem to be set up properly. Looks like a mess to me.
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