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Posted: 20 May, 2015 22:57
Last Edit: 18 May, 2018 14:00
Official Topic Post for discussion about
Created 20 May, 2015 23:57 by

1. Platoon (USA) (Rev A).nes
Platoon (U) (PRG1) [!].nes
Platoon Rev PRG1 (1988-12)(Sunsoft)(US).nes
RA Checksum: 0e1176f7a0a84bed28f56edd34fcee77
ROM Checksum: e2a79c624014fe49552a1b9ed8b7ed6c
CRC32 Checksum: 04E6348C

2. Platoon (USA).nes
Platoon (U) (PRG0) [!].nes
Platoon Rev PRG0 (1988-12)(Sunsoft)(US).nes
RA Checksum: 46083d271eb2c429ebf2a838f4d250a6
ROM Checksum: db7d6338eaea94fe87f66ad6fc545699
CRC32 Checksum: DEC5BB7F

Plus 3 unique ROM Checksum variations with the same RA Checksum (6 total)
Platoon (U) (PRG0) {[b1], [b2], [o1]}
Platoon Rev PRG0 (1988-12)(Sunsoft)(US){[b2], [b], [h Vimm][iNES title]}

3. Platoon (VS) [b1].nes
Vs. Platoon (1987)(Ocean Software)(VS UniSystem)[b2].nes
RA Checksum: 73cb316a8e36ef81d73fbef1c1df8a09
ROM Checksum: 0d49ec92380a6e5027c6e0e5073658eb
CRC32 Checksum: FAE81657

Plus 2 unique ROM Checksum variations with the same RA Checksum (3 total)
Platoon (VS) [{[b2], }
Vs. Platoon (1987)(Ocean Software)(VS UniSystem)[b2]{}

Kinda stuck with trying to make achievements in this game. A lot of the values I intend to use for achievements (damage taken and whatnot) get used for different things on different levels, so in order to better work with things for this game, I need to find out how to determine what level the player is on. Problem is, there's no clear cut way to find this out; there's no zero or one based memory address that work cleanly throughout the entire game to determine this, and the ones that come close fall short by the time you reach the final level.

In addition to that, I need to find the ammo count for area 2 and area 3 and the key item flags for area 2. Once I have those, I should (in theory) be good to go.


Posted: 22 May, 2016 09:47
Wow. Been a year since I last came to the site. Hard to believe.

But yeah, for actual relevance, I haven't really made any progress on this since last time. I found where the score variables are, but that's about it. Also remembered I can't find where the explosives flag is set for area 1.


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