Super Mario World
Posted: 29 May, 2013 18:38
Last Edit: 24 Jan, 2020 01:48
Official Topic Post for discussion about
Created 29 May, 2013 18:38 by
1. Super Mario World (USA).sfc
Super Mario World (U) [!].sfc
Super Mario World (1991)(Nintendo)(US).bin
RA Checksum: cdd3c8c37322978ca8669b34bc89c804
Headered Checksum: dbe1f3c8f3a0b2db52b7d59417891117
CRC32 Checksum: B19ED489
2. Super Mario World SNES CD [smw_msu1].sfc
RA Checksum: aa70ce4618fa17069bfd48d4b9928a22
CRC32 Checksum: EDBADE8E
3. CLV-P-SAAAE.sfrom Super Mario World
RA Checksum: 679698a7d92e4be3b8019c075e74594d
ROM Checksum: a495332cbc761cb0fe7b90c659be088c
CRC32 Checksum: 9A868DFF
4. CLV-P-VAAAJ.sfrom スーパーマリオワールド / Super Mario World
RA Checksum: c6c455d390ed2b3fe8d07756d82499bc
ROM Checksum: 37c20e6a862afb3e39f620df68d528d6
CRC32 Checksum: 9F085F2B
5. Super Mario World - MSU1+ Audio (SD2SNES) (V1.1) by NTI Productions [2015-07-02] (SMW Hack).sfc
Super Mario World - MSU-1+ Audio (SD2SNES) (V1.1) by NTI Productions [2015-07-02] (SMW Hack).sfc
RA Checksum: e5f63b3802cd0af92e1bf75164038f58
CRC32 Checksum: E649FEDA
7. Super Mario World (USA).sfc (no-intro with MSU-1, v1.5)
RA Checksum: b7d331e7ca1b882b281974689b4a47fa
CRC32 Checksum: FFC846DE
Posted: 29 May, 2013 18:39
Just wanted to let you know I have added memory notes for Mario's lives and Stars collected & their count down (not a hex value for some reason) when going through the goal at the end of the level if you want to use them.
Posted: 19 Jul, 2013 17:35
-Complete Star Road.
-Complete the Special stages.
-Ditch Yoshi (drop Yoshi directly in a ditch).
-Get all switch tiles.
-Complete the game with no switch tiles activated.
-Use only spin-jump through a stage.
-Beat the game without having ever used power-ups or Yoshi.
-Find all secret goals.
-Steal lives from player 2.
-Retread at least twenty stages on the world map to access the Donut Ghost House Top Secret Area.
Posted: 19 Jul, 2013 22:28
Posted: 20 Jul, 2013 15:27
Posted: 14 Aug, 2013 21:10
Get all switch palaces achievement is done.
Posted: 08 Oct, 2013 09:33
Posted: 08 Oct, 2013 11:26
Looked through it a bit, not sure what that I could use it for but maybe someone gets some ideas :) great find Jacko! There's a couple of cheevs for this title that could be reduced in points-value
Posted: 08 Oct, 2013 17:43
A website called datacrystal.romhacking has quite a few RAM maps, they can be pretty useful when making cheevos, even if the map isn't fully done.
Posted: 08 Oct, 2013 19:31
I've been on there to help with some of the Shadowrun Achievements I'm making.
Posted: 28 Jan, 2014 14:23
Posted: 28 Jan, 2014 18:19
Oh, I put a hit count on the 'completed stage' value because it carried over through the back door of the castle. and unlocked upon entry. Should've worked, but I forgot to ResetIf stage ID != Wendy's Castle, so it built up the hit count, then unlocked as soon as you got there. Will fix.
Posted: 31 Jan, 2014 09:05
Thought I'd share this here.. it's pretty bad ass :)
Posted: 31 Jul, 2015 21:53
This game now has 405 points ??!?
Posted: 31 Jul, 2015 22:16
Someone added a cheevo or two, but didn't adjusted the points of other to fit in the limit. That is now common here.
login to RetroAchievements:
or create a new account
or create a new account