The Legend of the Mystical Ninja
Posted: 19 Aug, 2014 02:43
Last Edit: 20 Oct, 2019 16:01
Official Topic Post for discussion about
Created 19 Aug, 2014 03:43 by
1. Legend of the Mystical Ninja, The (USA).sfc
Legend of The Mystical Ninja, The (U) [!].sfc
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2. Legend of the Mystical Ninja MSU v1 Kurrono, Conn [lmn_msu1].sfc
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3. CLV-P-VACDJ.sfrom がんばれゴエモン ゆき姫救出絵巻 / The Legend of the Mystical Ninja
Ganbare Goemon - Yuki Hime Kyuushuutsu Emaki (J) (V1.2) (VC).sfc
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4. Ganbare Goemon - Yuki Hime Kyuushutsu Emaki (Japan).sfc
Ganbare Goemon - Yuki Hime Kyuushuutsu Emaki (J) (V1.0) [!].sfc
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Legend of the Mystical Ninja, The (Europe).sfc
Legend of The Mystical Ninja, The (E).sfc
legend of the mystical ninja, the (europe).sfc
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Posted: 03 Sep, 2014 01:00
I think Spooky did not trigger for me. Thanks for the achievements btw. Great game.
Posted: 03 Sep, 2014 19:43
Last Edit: 03 Sep, 2014 19:45
I'm not done yet, and Thanks for the spooky feedback.
I overwrote my main save state, such a kick in the face.. going to take some will-power to get back the the end-ish of the game.
Posted: 03 Sep, 2014 20:00
zomg the Goemon/Mystical Ninja series rules, ya must d-d-dash to the end-ish of the game!
Posted: 26 Oct, 2014 01:58
This game had a lot of fun easter eggs
Posted: 01 Aug, 2016 09:55
Last Edit: 01 Aug, 2016 10:37
I suppose i'll never get 100% since spooky was never fixed. gg.
Posted: 28 Dec, 2016 22:45
I don't think you should even consider it a 100% though when the set doesn't even cover all the levels.
Posted: 29 Dec, 2016 03:41
I took a look at it and it would seem that it makes some comparison in what I believe it's the graphics area, one of the addresses has a 16-bit size & that's probably making some noise.
Now, what it should had done is to look for an address that tracks either the map ID or event ID, games should normally have either (if not both) of those...
Posted: 29 Dec, 2016 14:31
This set is being revised?
If you need ideas, the game lends itself to no damage bosses very well because when you fail you don't have to start the game over, just the act or dungeon. The only one that might be too much of a pain is the act 8 boss because you are required to buy a pass for like 800 coins to do the dungeon, which takes forever. But I don't remember if you can get back into the dungeon for free if you fail it after buying the pass.
Purchasing no shop items (aside the mandatory password in act 8) would be a good one
Using no rho as ammo throughout the whole game which forces you to melee. Rho as ammo decreases the difficulty a lot and this would be neat to make it more challenging
One for each act no death from start to finish would be good for a moderate type of challenge that isn't balls to the wall hard but isn't just standard play either
Posted: 29 Dec, 2016 17:45
I'm not really revising the game, but I like to poke the addresses of games when people mention is broken (specially if it's a game I'd played before & more if it was on console).
Now if someone else decided to jump in, it'll be easier for such person to fix and/or implement other achievements.
Posted: 30 Dec, 2016 10:36
Last Edit: 30 Dec, 2016 10:37
Oh I didn't mean revise like take a second sweep at a complete set. I guess I should have said 'finish'.
Like Dex said the set doesn't cover all the levels, so it's half finished. I think it stops at Warlock Zone 4/5 and the game goes up to Warlock Zone 9.
Posted: 31 Dec, 2016 01:22
I've been pondering about revising/finishing this set, but it was when Rew was back on the site and thought he will get to it eventually. I could add it to my list of planned, and try my skills and luck at some point.
Posted: 11 Jul, 2017 07:05
If anyone would like to finish this, PLEASE do.
I remember having a lot of difficulty with it.
Posted: 11 Jul, 2017 10:09
I'm somewhat interested in this game, as well as the rest of the SNES Goemon games, so I may have a look at it.
Posted: 11 Jul, 2017 17:21
Such a cool game!
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