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The Legend of Zelda: A Link to the Past

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AuthorMessage

kdecks
Posted: 07 Apr, 2017 18:29
Last Edit: 13 Apr, 2017 21:39
New Game Modes Available


retroachievements.org/leaderboardinfo.php?i=2007 -- Highest Difficulty, most competitive
  Name your hero retroachievements.org/leaderboardinfo.php?i=2007 to begin.
  Points for all kinds of item collection, bottle contents, boss fights, maps/compass/big key, some events.
  Game mode ends upon taking ANY damage, no saving allowed.
  To Restart create a new character, YOLO.
  Upon victory, wait until ending credits, game will auto-submit score.

retroachievements.org/leaderboardinfo.php?i=2009 -- High Difficulty, highly competitive
  Name your hero retroachievements.org/leaderboardinfo.php?i=2009 to begin.
  Points for most kinds of item collection, bottle contents, boss fights, maps/compass/big key, some events, remaining hearts.
  Point Penalties for protective items: Cane of Byrna, Magic Cape, Heart pieces (yes, most are mandatory), armor. Getting ANY bottles with give you a heavy flat penalty, which CAN be eventually mitigated if you are holding the right contents. (risky)
  Game mode ends upon death/victory, YOLO; no saving allowed. Submission is manual, due to coding limitations. The game will let you know when to submit your score. (L+R+select)
  To restart create a new character.

retroachievements.org/leaderboardinfo.php?i=2008 -- Normal Difficulty, slightly competitive
  Name your hero retroachievements.org/leaderboardinfo.php?i=2008 to begin.
  Points for all kinds of item collection, bottle contents, boss fights, maps/compass/big key, some events, remaining hearts.
  Saving/continuing allowed. Upon death or saving you will get a points penalty per death/save.
  Score submission is automatic at game victory.

retroachievements.org/leaderboardinfo.php?i=2002 -- Easy, barely competitive
  Name your hero retroachievements.org/leaderboardinfo.php?i=2002 to begin.
  Points for all kinds of item collection, bottle contents, boss fights, maps/compass/big key, some events, remaining hearts.
  Saving/continuing allowed. No penalty.
  Score submission is automatic at game victory.
  A good practice mode to figure out the point system.

retroachievements.org/leaderboardinfo.php?i=2021 -- Minimalist Challenge Mode, moderately competitive
  Name your hero retroachievements.org/leaderboardinfo.php?i=2021 to begin.
  Points are gained for all kinds of item collection, bottle contents, boss fights, maps/compass/big key, some events, remaining hearts.
  Points are bad. The lower your score on game victory the better.
  Saving/continuing allowed. No penalties for death.
  Score submission is automatic at game victory.

Note: yes I know that game breaking/sequence breaking glitches exist. These challenges were designed to not use them, please respect the game.

If you do find any bugs or have any questions on now these game modes work send me, , a pm or talk to me in chat if I'm around.

Work in progress: one more surprise game mode, that's similar but much different than these! Stay tuned.

Special Thanks to for helping me with some initial planning.

kdecks
Posted: 07 Apr, 2017 18:58
Last Edit: 10 Apr, 2017 07:25
I've also made some minor changes to the set, namely updating and expanding rich presence and adding a new game badge.

here's the old one for archiving:
Problems: nothing much, though I do find the white a bit too bright. I went for in game art that captured a pivotal scene in the game.


I've made a new badge and hope everyone feels it suits the game well. Feedback appreciated.


a variation without medallions.


shows more, but less suitable as the subject would be much smaller


----------------------------
Edit: Made some new attempts, the previous were too dark and too green.





----------------------------
Edit 2:Another set of attempts, similar to what I did with Legend of Zelda (nes) with lettering





----------------------------
I made a few other honorable mention attempts, which I re-used for other things:




Salsa
Posted: 07 Apr, 2017 19:50
That's so cool, and pretty much the most advanced leaderboard code on the site. These challenges sounds really fun, especially for LttP fans. I'm saying this although I still don't like execution of the script in current form completely.

kdecks
Posted: 07 Apr, 2017 22:11
Last Edit: 10 Apr, 2017 06:38
Previously rich presence displayed the number of hearts, pendants collected and crystals collected/maidens saved.

Now rich presence shows victory state, if in the intro, if paused, the players hero name, if in light or dark wold, which dungeon or if they are in the Overworld, total hearts collected, player's remaining hearts, number of dungeons completed, how many times they have recently killed an enemy, how many times they have recently hurt an enemy, and how many total death/saves on current file.

Delmaru
Posted: 07 Apr, 2017 23:02
i like the second one the most. That one is my favorite, and the pendents arent too close.

kdecks
Posted: 07 Apr, 2017 23:26
I got rid of that 3rd one.. yeah it was ugly

matheus2653
Posted: 08 Apr, 2017 01:38
Last Edit: 08 Apr, 2017 01:52
You did a great job with the icons, they look pretty good.

Protoblubb
Posted: 15 Apr, 2017 11:02
Last Edit: 15 Apr, 2017 11:02
On Master, pausing the game with Select already seems to cancel the attempt, not only if saving and exiting.

kdecks
Posted: 15 Apr, 2017 15:51
it shouldn't work like that. What happens is the game will post some popups reminding the player to submit. Master requires manual submission and that can any time holding R+L+Select. Let me know if you have any issue with this I want it to work perfectly.

Protoblubb
Posted: 15 Apr, 2017 17:44
For me it afterwards said "Leaderboard attempt cancelled". Is it because I submitted the score?

OnlyHuman
Posted: 16 May, 2017 10:22
Last Edit: 16 May, 2017 10:24
All cheevos work for me except the vesting ones. Agahnim worked but none others. Do I have the wrong rom, orrrr? I don't think I do since all else works?

OnlyHuman
Posted: 16 May, 2017 10:22
Last Edit: 16 May, 2017 10:23

kdecks
Posted: 08 Aug, 2017 09:54
Last Edit: 08 Aug, 2017 10:12






Having yet another go at this. Every time I look at the current icon (with the lettering, no medallions) the letters look too compressed and it's visually distracting as the rest is pixel perfect.

One of these should be a better option. I'm going to stick with the close up for now, as what's happening is much more visible even in the small sizes. (48x48 / 32x32)

AffablePeafowl
Posted: 21 Aug, 2017 07:21
Last Edit: 21 Aug, 2017 09:56
Here to report yet another instance of the Bested achievements not working. Playing Hardcore with RetroArch (Snes9x2010 core, which should function fine according to the RetroArch thread) on a U.S. 1.0 rom. Got through Armos and Lanmo, neither unlocked. Was super excited when I heard about RA but this is pretty frustrating :/ is there at least an explanation as to why this happens? And/or anything I can do to get the achievements?

If it requires a specific U.S. 1.0 rom rather than just any U.S. 1.0, shouldn't the game's page note the checksum/CRC32 of the rom that should be used? Seems like that would save a lot of frustration on the part of lots of players as it looks to be a common problem.

Any suggestions or feedback would be appreciated. The other achievements seem to be working fine and I'm really enjoying the experience, the nonfunctional ones are a letdown but RA is a great project and it's been a lot of fun so far.

CobraMJD
Posted: 21 Aug, 2017 11:56
Read the comments here and see if thats the case and maybe we could add more info at the description.
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