Forgot password?
login to RetroAchievements:
User: 
Pass: 

Ninja Ryuuken Den | Ninja Gaiden (PC Engine)

Developer:Tecmo, Ltd.
Publisher:Hudson Soft Company, Ltd.
Genre:Action, Platform
First released:January 1992
Title ScreenhotIn-game Screenshot

Achievements

There are 80 achievements worth 400 (3528) points.
Authors: (80).

 
Destiny (Act I)
 
won by 154 (103) of 174 (88.51%)
(2)
Clear Act I.
The Escape (Act II)
 
won by 60 (40) of 174 (34.48%)
(3)
Clear Act II.
The Chase (Act III)
 
won by 44 (29) of 174 (25.29%)
(4)
Clear Act III.
A Trap (Act IV)
 
won by 41 (25) of 174 (23.56%)
(6)
Clear Act IV.
Life Or Death Combat (Act V)
 
won by 29 (21) of 174 (16.67%)
The Fall Of The Demon (Act VI)
 
won by 17 (10) of 174 (9.77%)
Translator-San Please!
 
won by 39 (23) of 174 (22.41%)
(2)
Change the Language by holding I and II, then pressing Select on Title Screen.
Dragon Sword I
 
won by 45 (32) of 174 (25.86%)
(7)
Reach the Boss in Act I without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword II
 
won by 12 (9) of 174 (6.90%)
(25)
Reach the Boss in Act II (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword III
 
won by 9 (7) of 174 (5.17%)
(31)
Reach the Boss in Act III (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword IV
 
won by 8 (6) of 174 (4.60%)
(53)
Reach the Boss in Act IV (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword V
 
won by 5 (3) of 174 (2.87%)
(77)
Reach the Boss in Act V (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword VI
 
won by 5 (3) of 174 (2.87%)
(100)
Reach the Boss in Act VI (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
Ryu's Legacy I
 
won by 15 (13) of 174 (8.62%)
(22)
Clear Act I with a Bonus Score of 18.000.
Ryu's Legacy II
 
won by 6 (4) of 174 (3.45%)
(42)
Clear Act II with a Bonus Score of 20.000.
Ryu's Legacy III
 
won by 11 (8) of 174 (6.32%)
(29)
Clear Act III with a Bonus Score of 20.000.
Ryu's Legacy IV
 
won by 5 (3) of 174 (2.87%)
(55)
Clear Act IV with a Bonus Score of 20.000.
Ryu's Legacy V
 
won by 6 (4) of 174 (3.45%)
(34)
Clear Act V with a Bonus Score of 20.000.
Ryu's Legacy VI
 
won by 3 (1) of 174 (1.72%)
(82)
Clear Act VI with a Bonus Score of 35.000.
Ninja Break I (Stage 1-1)
 
won by 56 (38) of 174 (32.18%)
(3)
Destroy every item dropping object in Stage 1-1.
Ninja Break II (Stage 2-1)
 
won by 43 (28) of 174 (24.71%)
(4)
Destroy every item dropping object in Stage 2-1.
Ninja Break III (Stage 2-2)
 
won by 59 (39) of 174 (33.91%)
(3)
Destroy every item dropping object in Stage 2-2.
Ninja Break IV (Stage 3-1)
 
won by 30 (19) of 174 (17.24%)
(5)
Destroy every item dropping object in Stage 3-1.
Ninja Break V (Stage 3-2)
 
won by 27 (19) of 174 (15.52%)
(5)
Destroy every item dropping object in Stage 3-2.
Ninja Break VI (Stage 4-1)
 
won by 19 (11) of 174 (10.92%)
(7)
Destroy every item dropping object in Stage 4-1.
Ninja Break VII (Stage 4-2)
 
won by 21 (13) of 174 (12.07%)
(6)
Destroy every item dropping object in Stage 4-2.
Ninja Break VIII (Stage 4-3)
 
won by 21 (15) of 174 (12.07%)
(7)
Destroy every item dropping object in Stage 4-3.
Ninja Break IX (Stage 5-1)
 
won by 21 (15) of 174 (12.07%)
(7)
Destroy every item dropping object in Stage 5-1.
Ninja Break X (Stage 5-2)
 
won by 16 (12) of 174 (9.20%)
(8)
Destroy every item dropping object in Stage 5-2.
Ninja Break XI (Stage 5-3)
 
won by 14 (10) of 174 (8.05%)
(10)
Destroy every item dropping object in Stage 5-3.
Ninja Break XII (Stage 6-1)
 
won by 21 (16) of 174 (12.07%)
(7)
Destroy every item dropping object in Stage 6-1.
Ninja Break XIII (Stage 6-2)
 
won by 16 (12) of 174 (9.20%)
(9)
Destroy every item dropping object in Stage 6-2.
Ninja Break XIV (Stage 6-3)
 
won by 13 (9) of 174 (7.47%)
(10)
Destroy every item dropping object in Stage 6-3.
Art Of Scoring I
 
won by 5 (1) of 174 (2.87%)
(55)
Collect 20 Bonus Score Bags without killing 10 enemies and losing a life.
Art Of Scoring II
 
won by 5 (1) of 174 (2.87%)
(92)
Collect 35 Bonus Score Bags without killing 60 enemies, less than 20 Sword kills, without taking 16 damage and losing a life.
Art Of Scoring III
 
won by 5 (1) of 174 (2.87%)
(119)
Collect 50 Bonus Score Bags in 600 seconds (10min in-game) without losing 3 lives. [-5s on DMG, -30s on Dead, 5s on Freeze]
Ninja Restore
 
won by 84 (62) of 174 (48.28%)
(1)
Restore Ryu's Health.
Ninja Up
 
won by 25 (15) of 174 (14.37%)
(3)
Get a Extra Life.
Joe's Challenge I (Stage 1-1)
 
won by 7 (5) of 174 (4.02%)
(76)
Reach the End in 50 seconds, 2000 Score, Break all Sub-Weapons, 0 kills. [5 sec on Freeze]
Joe's Challenge II (Stage 2-1)
 
won by 6 (4) of 174 (3.45%)
(86)
Reach the End in 50 seconds, 7x 1000 Score, Slash Jump.
Joe's Challenge III (Stage 2-2)
 
won by 6 (4) of 174 (3.45%)
(76)
Reach the End in 55 seconds, 4x 1000 Score, Flame Shot, less than 3 damage (5 on Restore).
Joe's Challenge IV (Stage 3-1)
 
won by 5 (3) of 174 (2.87%)
(119)
Reach the End in 30 seconds, 2x 1000 Score, Break Flame Shot, No Flame Shot, 10 kills, No Sword kills.
Joe's Challenge V (Stage 3-2)
 
won by 6 (4) of 174 (3.45%)
(86)
Reach the End in 50 seconds, 5x 1000 Score, Break Flame Shot, Windmill Star, 10 kills, 3 or less Sub-Weapon usage.
Joe's Challenge VI (Stage 4-1)
 
won by 6 (4) of 174 (3.45%)
(76)
Reach the End in 40 seconds, 3x 1000 Score, Break Fire Wheel, Extra Life, No Fire Wheel.
Joe's Challenge VII (Stage 4-2)
 
won by 6 (4) of 174 (3.45%)
(100)
Reach the End in 40 seconds, 3x 1000 Score, Extra Life, less than 3 damage (Stop on Restore). [5 sec on Freeze]
Joe's Challenge VIII (Stage 4-3)
 
won by 6 (4) of 174 (3.45%)
(100)
Reach the End in 60 seconds, 6x 1000 Score, Break all Sub-Weapons, No damage (3 on Restore).
Joe's Challenge IX (Stage 5-1)
 
won by 5 (3) of 174 (2.87%)
(119)
Reach the End in 50 seconds, 5x 1000 Score, Break all Sub-Weapons, less than 3 damage (Stop on Restore).
Joe's Challenge X (Stage 5-2)
 
won by 6 (4) of 174 (3.45%)
(86)
Reach the End in 55 seconds, 5x 1000 Score, Break all SubW and Fire Wheel, No Fire Wheel, less than 3 damage (Stop on Restore).
Joe's Challenge XI (Stage 5-3)
 
won by 5 (3) of 174 (2.87%)
(119)
Reach the End in 80 seconds, Break all Flame Shots, Get all 8 Spirits, No Fire Wheel, less than 3 damage (5 on Restore).
Joe's Challenge XII (Stage 6-1)
 
won by 6 (4) of 174 (3.45%)
(86)
Reach the End in 20 seconds, Break all Sub-Weapons, less than 6 damage. [-1 sec on DMG, 3 sec on 1K Score (2x)]
Joe's Challenge XIII (Stage 6-2)
 
won by 6 (4) of 174 (3.45%)
(100)
Reach the End in 55 seconds, Break all Windmill Stars, damage revoked on Restore. [-1 sec on DMG, 3 sec on 1K Score (8x)]
Joe's Challenge XIV (Stage 6-3)
 
won by 4 (2) of 174 (2.30%)
(147)
Reach the End in 60 seconds, Break all Sub-Weapons, No Restore, No enemies on screen. [-1s on DMG, 3s on 1K (8x), 5s on FRZ]
Way Of The Throwing Star
 
won by 7 (3) of 174 (4.02%)
(38)
Kill 30 enemies in 3 lives only using the Throwing Star, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
Way Of The Windmill Star
 
won by 8 (3) of 174 (4.60%)
(34)
Kill 30 enemies in 3 lives only using the Windmill Star, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
Way Of The Flame Shot
 
won by 7 (3) of 174 (4.02%)
(27)
Kill 30 enemies in 3 lives only using the Flame Shot, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
Way Of The Slash Jump
 
won by 7 (3) of 174 (4.02%)
(30)
Kill 30 enemies in 3 lives only using the Slash Jump, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
One Ninja Army I
 
won by 19 (15) of 174 (10.92%)
(15)
Reach the Boss in Act I without taking damage.
One Ninja Army II
 
won by 11 (8) of 174 (6.32%)
(31)
Reach the Boss in Act II (cumulative) without dying, restoring health blocks current Act.
One Ninja Army III
 
won by 8 (6) of 174 (4.60%)
(38)
Reach the Boss in Act III (cumulative) without dying, restoring health blocks current Act.
One Ninja Army IV
 
won by 7 (5) of 174 (4.02%)
(67)
Reach the Boss in Act IV (cumulative) without dying, restoring health blocks current Act.
One Ninja Army V
 
won by 3 (1) of 174 (1.72%)
(67)
Reach the Boss in Act V (cumulative) without dying, restoring health blocks current Act.
One Ninja Army VI
 
won by 3 (1) of 174 (1.72%)
(147)
Reach the Boss in Act VI (cumulative) without dying, restoring health blocks current Act.
Throwing Star
 
won by 9 (6) of 174 (5.17%)
(20)
Kill 50 enemies with the Throwing Star.
Windmill Star
 
won by 6 (2) of 174 (3.45%)
(28)
Kill 12 enemies in a single Windmill Star instance.
Flame Shot
 
won by 7 (2) of 174 (4.02%)
(28)
Kill 12 enemies in 6 Flame Shot instance.
Slash Jump
 
won by 4 (2) of 174 (2.30%)
(49)
Kill 10 enemies with a Slash Jump without changing direction.
Fire Wheel
 
won by 9 (7) of 174 (5.17%)
(22)
Kill 12 Enemies with a single Fire Wheel instance.
Time Freeze
 
won by 6 (4) of 174 (3.45%)
(33)
Kill 4 Enemies in different position in a single Time Freeze instance.
Barbarian
 
won by 20 (15) of 174 (11.49%)
(18)
Defeat Barbarian with the Dragon Sword only and without taking damage.
Bomberhead
 
won by 8 (6) of 174 (4.60%)
(42)
Defeat Bomberhead with Sub-Weapons only and without taking damage.
Demon Statue
 
won by 14 (11) of 174 (8.05%)
(22)
Defeat Basaquer with the Dragon Sword only and without jumping.
Basaquer
 
won by 9 (7) of 174 (5.17%)
(45)
Defeat Basaquer without taking damage.
Demonic Dogs
 
won by 9 (6) of 174 (5.17%)
(38)
Defeat Kelbeross with Sub-Weapons only and without jumping.
Kelbeross
 
won by 8 (6) of 174 (4.60%)
(51)
Defeat Kelbeross without taking damage.
Ride The Lightning
 
won by 8 (6) of 174 (4.60%)
(38)
Defeat Bloody Malth by staying on the right without touching the Pentagram.
Bloody Malth
 
won by 6 (4) of 174 (3.45%)
(77)
Defeat Bloody Malth without taking damage.
Behind The Mask
 
won by 12 (5) of 174 (6.90%)
(20)
Break the Demon's energy field 10 times during the fight with the Masked Devil.
Face Off
 
won by 7 (5) of 174 (4.02%)
(34)
Avoid getting hit by Jaquio's attacks for 30 seconds.
Stop The Breed
 
won by 13 (7) of 174 (7.47%)
(20)
Destroy 20 Eggs during the fight with the Demon.
Demon Slayer
 
won by 6 (4) of 174 (3.45%)
(115)
Defeat Masked Devil, Jaquio and the Demon without getting hit 16 times (one full health bar).
Forum Topic: View official forum topic for Ninja Ryuuken Den | Ninja Gaiden here

Recent comment(s):
23 Nov 16:48 2018
yay
1 Dec 22:09 2018
Leaderboard for stage 6 active while i'am death in stage 4
1 Dec 22:37 2018
the enemies' hitting box and timing is different from the other versions....different enough to mess my 30 years old experience with this game pretty bad! Feels like my first time...

Box Art

How Do I Play?

RetroAchievements provides emulators for your PC where you can earn achievements while you play games!

"...like Xbox Live™ for emulation!"

Download an emulator for your chosen console, find some ROMs and join the fun!

Friends

Compare to your friend:

Compare with any user:
 

Achievement Distribution

High Scores

Leaderboards

Time Leaderboard for Stage 1-1
11197
Time Leaderboard for Stage 1-2 (Barbarian)
15100
Time Leaderboard for Stage 2-1
11163
Time Leaderboard for Stage 2-2
9896
Time Leaderboard for Stage 2-3 (Bomberhead)
15100
Time Leaderboard for Stage 3-1
12480
Time Leaderboard for Stage 3-2
10951
Time Leaderboard for Stage 3-3 (Basaquer)
15100
Time Leaderboard for Stage 4-1
11758
Time Leaderboard for Stage 4-2
11475
Time Leaderboard for Stage 4-3
10893
Time Leaderboard for Stage 4-4 (Kelbeross)
15100
Time Leaderboard for Stage 5-1
11180
Time Leaderboard for Stage 5-2
10855
Time Leaderboard for Stage 5-3
10089
Time Leaderboard for Stage 5-4 (Bloody Malth)
15100
Time Leaderboard for Stage 6-1
12555
Time Leaderboard for Stage 6-2
8038
Time Leaderboard for Stage 6-3
8162
Time Leaderboard for Stage 6-4 (Masked Devil)
15100
Time Leaderboard for Stage 6-4 (Jaquio)
15100
Time Leaderboard for Stage 6-4 (Demon)
13229