![]() | Fire Emblem: The Sacred Stones (Game Boy Advance) |
![]() | ![]() |
Developer: | Intelligent Systems |
Publisher: | Nintendo |
Genre: | Tactical RPG |
First released: | November 4, 2005 |
Achievements
There are 73 achievements worth 400 (844) points.Authors: televandalist
(5) Promote a Cavalier to Paladin or Great Knight (Must be done on the battlefield) |
(5) Promote a Knight to General or Great Knight (Must be done on the battlefield) |
(4) Promote a Pegasus Knight to Falcoknight or Wyvern Knight (Must be done on the battlefield) |
(4) Promote a Myrmidon to Swordmaster or Assassin (Must be done on the battlefield) |
(5) Promote a Wyvern Rider to a Wyvern Knight or Wyvern Lord (Must be done on the battlefield) |
(6) Promote a Troubadour to Mage Knight or Valkyrie (Must be done on the battlefield) |
(6) Promote a Pirate to Berserker or Warrior (Must be done on the battlefield) |
(10) You finally found all 9 hidden items in Scorched Sands. Must be done in one session. |
Recent comment(s):
18 Feb 18:28 2018 | ![]() | How can I contribute with the development of achievements for this game? | ||
20 Jun 3:12 2018 | ![]() | Need a complete GBA FE Trilogy (achievements set). Somebody, please? | ||
30 Jul 7:52 2018 | ![]() | Currently in the process of uploading achievements as I make them and save state test them. Once all achievements are in Unofficial, I'll go through and edit names and badges, as well as do further testing. Hoping to have everything done soon! | ||
30 Jul 22:29 2018 | ![]() | Thanks for taking on this set, it's one of my favorite games of all time! Can't wait for it to be live. | ||
2 Aug 13:44 2018 | ![]() | For recruiting and the viewing data does it have to be in the chapter they're recruited in? Looking at the data later doesn't seem to work for me. | ||
2 Aug 15:12 2018 | ![]() | Try it again. | ||
2 Aug 23:50 2018 | ![]() | The recruitment achievements also trigger when you access a unit inventory through either "Item" or "Attack" while taking an action during gameplay.Don't know if it could cause any problems, but saves some time anyway... | ||
3 Aug 8:52 2018 | ![]() | It was that way in the FE7 set too. I'm pretty sure it's because the memory addresses of all the characters info, stats, etc. change depending on what order the player has them in. | ||
3 Aug 8:56 2018 | ![]() | There's also memory addresses/values of whoever you're currently looking at in the status screen, which is what the cheevos go by. I'm sure there's an "on/off" for if a character is recruited, but I don't think anyone has found that yet. :P | ||
3 Aug 17:48 2018 | ![]() | "Caveat Emperor", "Wow, That Worked?", "Path of Loyalty" and "Empire Emporium" don't trigered to me. I've tried it several times and it did not work | ||
4 Aug 2:00 2018 | ![]() | I'm on it. | ||
4 Aug 11:23 2018 | ![]() | Unexpected Treachery didn't pop for me. Do the save files all have to be slot 1? | ||
4 Aug 16:36 2018 | ![]() | RNG Superstar don't trigered to me | ||
6 Aug 17:57 2018 | ![]() | Mad Prince don't trigered to me | ||
7 Aug 4:51 2018 | ![]() | Seems like every time I fix one, a different one messes up. Mad Prince should work now | ||
8 Aug 15:35 2018 | ![]() | Thanks for the bug-stomping help, everyone. I won't be surprised if a few more issues pop up here and there, but it seems like the major ones have settled down quite a bit. | ||
8 Aug 21:46 2018 | ![]() | Sure, it was fun. Thanks for developing this set! | ||
10 Nov 8:08 2018 | ![]() | Thanks guys to have made achievements for this game, and thanks Televandalist for the quick answer/update for the bugs reported. :) | ||
10 Nov 17:35 2018 | ![]() | That was the longest I've let tickets stay open cause I had to dig through a ridiculous amount of save states | ||
2 Feb 17:17 2019 | ![]() | RNG Superstar dosen't triggered. Tryed it several times. |
Box Art
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Achievement Distribution
High Scores
Pos | User | Points | |
---|---|---|---|
1 | 800 | ||
2 | 800 | ||
3 | 800 | ||
4 | 800 | ||
5 | 800 | ||
6 | 800 | ||
7 | 740 | ||
8 | 740 | ||
9 | 656 | ||
10 | 596 |