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Truxton (Mega Drive)

Developer:Toaplan
Publisher:Taito (Japan), Romstar (USA), Midway (USA)
Genre:Shoot
First released:December 9, 1989
Title ScreenhotIn-game Screenshot

Achievements

There are 31 achievements worth 335 (2370) points.
Authors: (31).

 
Far Away
 
won by 268 (152) of 394 (68.02%)
(5)
Finish Stage 1
Sally
 
won by 108 (54) of 394 (27.41%)
(8)
Finish Stage 2
Hope
 
won by 89 (45) of 394 (22.59%)
(10)
Finish Stage 3
Friend
 
won by 72 (34) of 394 (18.27%)
(12)
Finish Stage 4
Unknown
 
won by 52 (23) of 394 (13.20%)
(15)
Finish Stage 5
Down Fall
 
won by 44 (19) of 394 (11.17%)
(36)
Complete the game on Normal difficulty
Down Fall (Hard)
 
won by 26 (16) of 394 (6.60%)
(117)
Complete the game on Hard difficulty
The Return
 
won by 22 (14) of 394 (5.58%)
(99)
Complete Round 2 (Normal or Hard)
The Crisis
 
won by 15 (11) of 394 (3.81%)
(180)
Complete Round 3 (Normal or Hard)
The Homecoming
 
won by 17 (13) of 394 (4.31%)
(212)
Complete Round 4 (Normal or Hard)
The End
 
won by 15 (11) of 394 (3.81%)
(270)
Complete Round 5 (Normal or Hard)
Heavy Weaponry
 
won by 227 (133) of 394 (57.61%)
(3)
Power up weapon to the max
Advanced Acceleration
 
won by 318 (177) of 394 (80.71%)
(2)
Upgrade speed to the max
Armada of Borogo
 
won by 88 (51) of 394 (22.34%)
(10)
Have 10 lives (Normal or Hard)
Expert Arsenal
 
won by 105 (59) of 394 (26.65%)
(9)
Gather 10 Tatsujin Bombs (Normal or Hard)
No More Power for You
 
won by 94 (51) of 394 (23.86%)
(9)
Gather 10 Power Boost icons (Normal or Hard)
Powerless Junk Collector
 
won by 21 (14) of 394 (5.33%)
(108)
Collect 50 Power Boosts while having fully upgraded weapon (Normal or Hard)
Jtank
 
won by 228 (145) of 394 (57.87%)
(5)
Destroy Jtank without using Tatsujin Bombs (Normal or Hard)
Badron
 
won by 117 (67) of 394 (29.70%)
(8)
Destroy Badron without using Tatsujin Bombs (Normal or Hard)
Gulus
 
won by 68 (36) of 394 (17.26%)
(12)
Destroy Gulus without using Tatsujin Bombs (Normal or Hard)
Dosvam
 
won by 58 (28) of 394 (14.72%)
(14)
Destroy Dosvam without using Tatsujin Bombs (Normal or Hard)
Dogurava
 
won by 45 (20) of 394 (11.42%)
(17)
Destroy Dogurava without using Tatsujin Bombs (Normal or Hard)
Yoi Rank
 
won by 69 (31) of 394 (17.51%)
(12)
Score at least 500000 points (Normal or Hard)
Taishita Rank
 
won by 55 (22) of 394 (13.96%)
(29)
Score at least 1000000 points (Normal or Hard)
Kedakai Rank
 
won by 23 (13) of 394 (5.84%)
(95)
Score at least 2500000 points (Normal or Hard)
Suteki Rank
 
won by 20 (14) of 394 (5.08%)
(152)
Score at least 4000000 points (Normal or Hard)
Tatsujin Rank
 
won by 11 (6) of 394 (2.79%)
(483)
Score at least 7000000 points (Normal or Hard)
Power Vector
 
won by 15 (11) of 394 (3.81%)
(96)
Playtrough Stages 2-5 using only Power Shot weapon (Normal or Hard)
Truxton Trust
 
won by 10 (7) of 394 (2.54%)
(132)
Playtrough Stages 2-5 using only TRuxton Beam weapon (Normal or Hard)
Thunder Strike
 
won by 11 (8) of 394 (2.79%)
(120)
Playtrough Stages 2-5 using only Thunder Laser weapon (Normal or Hard)
Hardcore Destroyer
 
won by 15 (8) of 394 (3.81%)
(90)
Complete the game without using Tatsujin Bombs (Normal or Hard)
Forum Topic: View official forum topic for Truxton here

Recent comment(s):
7 Oct 19:03 2015
Finally... THANKS SO MUCH SALSA!
10 Oct 3:27 2015
thanks man...
13 Jul 4:17 2016
reporting 5 archvements during the demo
3 Oct 14:57 2016
Confirming - I think the cheevos that check for 10 lives, bombs, and max power ups need to make sure they only happen IN-GAME, because before the player even starts 10 are displayed, then in the demo the demo player has max weapon upgrades. THX :)!!
3 Oct 14:58 2016
Which emu you are using?
3 Oct 14:59 2016
Oh BTW that's using RetroArch 1.3.6 and PicoDrive 1.91. And again thanks for an awesome set of cheevos! Oh one more; the JTank cheevo popped even though I used bombs.
3 Oct 14:59 2016
Holy crapfast replies, batman...if only all coders cared as much as you!
3 Oct 15:00 2016
You can PM me if you want help testing any of them. I'm having so much fun!!
3 Oct 15:07 2016
Just verified on RAGens_REWiND 0.050, if you start a game(Hard) then die immediately you'll get a handful popping when the idle demo starts.
3 Oct 15:12 2016
This achievements were coded using RAGens, and were protected from being unlocked at demo, but tested only for RAGens. Retroarch probably handles some addresses different way, that's why some or all achievement could act broken in it.
3 Oct 15:14 2016
But if you tested them in RAGens and they've acted the same, they should be tested again and fixed. Right now I'm working on the other game, but I'll get to it as soon as possible.
3 Oct 15:16 2016
They would be fixed long ago, but nobody raported them via ticket manager, or at least PMd me about it. I guess if achievement is still popping it isn't a big deal if it's triggered at wrong spot.
3 Oct 16:05 2016
Thanks for responding, and keep up the great work. You inspired me, now I'm working on my own set for a game. Hard, but cool!
4 Oct 12:08 2016
Achievements which was triggering at demo should be ok right now.

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Achievement Distribution

High Scores

PosUserPoints
1
670
2
670
3
670
4
670
5
590
6
590
7
590
8
570
9
480
10
430

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