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Chip n Dale: Rescue Rangers (NES)

Developer:Capcom
Publisher:Capcom
Genre:Platformer (Side Scrolling)
First released:June 8, 1990
Title ScreenhotIn-game Screenshot

Achievements

There are 60 achievements worth 400 (1117) points.
Authors: (33), (27).

 
Rescue Rangers 0 (The Lab)
 
won by 1634 (1114) of 1651 (98.97%)
Rescue Rangers A (The Tree)
 
won by 1273 (910) of 1651 (77.10%)
Rescue Rangers B (The Diner)
 
won by 1204 (872) of 1651 (72.93%)
Rescue Rangers C (The Library)
 
won by 1009 (732) of 1651 (61.11%)
Rescue Rangers D (The Toy Store)
 
won by 1067 (768) of 1651 (64.63%)
Rescue Rangers E (The Park)
 
won by 897 (650) of 1651 (54.33%)
Rescue Rangers F (The Factory)
 
won by 1023 (734) of 1651 (61.96%)
Rescue Rangers G (The Casino)
 
won by 1013 (730) of 1651 (61.36%)
Rescue Rangers H (The Sewers)
 
won by 977 (712) of 1651 (59.18%)
Rescue Rangers I (The Bureau)
 
won by 948 (691) of 1651 (57.42%)
Rescue Rangers J (The Post Office)
 
won by 857 (609) of 1651 (51.91%)
Monty
 
won by 1171 (883) of 1651 (70.93%)
(10)
Clear Zone 0 Without Dying
Monty
 
won by 1008 (761) of 1651 (61.05%)
(11)
Clear Zone A Without Dying
Monty
 
won by 783 (603) of 1651 (47.43%)
(12)
Clear Zone B Without Dying
Monty
 
won by 604 (465) of 1651 (36.58%)
(15)
Clear Zone C Without Dying
Monty
 
won by 666 (499) of 1651 (40.34%)
(14)
Clear Zone D Without Dying
Monty
 
won by 577 (442) of 1651 (34.95%)
(15)
Clear Zone E Without Dying
Monty
 
won by 660 (492) of 1651 (39.98%)
(14)
Clear Zone F Without Dying
Monty
 
won by 648 (484) of 1651 (39.25%)
(14)
Clear Zone G Without Dying
Monty
 
won by 640 (491) of 1651 (38.76%)
(14)
Clear Zone H Without Dying
Monty
 
won by 501 (375) of 1651 (30.35%)
(17)
Clear Zone I Without Dying
Monty
 
won by 257 (185) of 1651 (15.57%)
(28)
Clear Zone J Without Dying
Rodent Philatelist 0 (The Lab)
 
won by 518 (409) of 1651 (31.37%)
(9)
Collect 55 singles and pairs of stamps in Zone 0 without losing a life
Rodent Philatelist A (The Tree)
 
won by 348 (287) of 1651 (21.08%)
(12)
Collect 20 singles and pairs of stamps in Zone A without losing a life
Rodent Philatelist B (The Diner)
 
won by 421 (329) of 1651 (25.50%)
(10)
Collect 74 singles and pairs of stamps in Zone B without losing a life
Rodent Philatelist C (The Library)
 
won by 331 (255) of 1651 (20.05%)
(12)
Collect 60 singles and pairs of stamps in Zone C without losing a life
Rodent Philatelist D (The Toy Store)
 
won by 326 (255) of 1651 (19.75%)
(13)
Collect 98 singles and pairs of stamps in Zone D without losing a life
Rodent Philatelist E (The Park)
 
won by 306 (246) of 1651 (18.53%)
(13)
Collect 55 singles and pairs of stamps in Zone E without losing a life
Rodent Philatelist F (The Factory)
 
won by 230 (170) of 1651 (13.93%)
(17)
Collect 60 singles and pairs of stamps in Zone F without losing a life
Rodent Philatelist G (The Casino)
 
won by 253 (197) of 1651 (15.32%)
(15)
Collect 130 singles and pairs of stamps in Zone G without losing a life
Rodent Philatelist H (Sewers)
 
won by 243 (193) of 1651 (14.72%)
(16)
Collect 110 singles and pairs of stamps in Zone H without losing a life
Rodent Philatelist I (The Bureau)
 
won by 294 (226) of 1651 (17.81%)
(14)
Collect 65 singles and pairs of stamps in Zone I without losing a life
Rodent Philatelist J (The Post Office)
 
won by 224 (172) of 1651 (13.57%)
(17)
Collect 55 singles and pairs of stamps in Zone J without losing a life
The Catmunk
 
won by 635 (461) of 1651 (38.46%)
(9)
Have 9 lives
Zipper
 
won by 606 (506) of 1651 (36.71%)
(16)
Clear Zone 0 Without Taking Damage
Zipper
 
won by 461 (378) of 1651 (27.92%)
(20)
Clear Zone A Without Taking Damage
Zipper
 
won by 346 (286) of 1651 (20.96%)
(24)
Clear Zone B Without Taking Damage
Zipper
 
won by 322 (260) of 1651 (19.50%)
(26)
Clear Zone C Without Taking Damage
Zipper
 
won by 296 (244) of 1651 (17.93%)
(28)
Clear Zone D Without Taking Damage
Zipper
 
won by 290 (237) of 1651 (17.57%)
(28)
Clear Zone E Without Taking Damage
Zipper
 
won by 440 (353) of 1651 (26.65%)
(20)
Clear Zone F Without Taking Damage
Zipper
 
won by 288 (224) of 1651 (17.44%)
(28)
Clear Zone G Without Taking Damage
Zipper
 
won by 290 (234) of 1651 (17.57%)
(28)
Clear Zone H Without Taking Damage
Zipper
 
won by 257 (195) of 1651 (15.57%)
(31)
Clear Zone I Without Taking Damage
Zipper
 
won by 165 (122) of 1651 (9.99%)
(45)
Clear Zone J Without Taking Damage
One Star Squirrel
 
won by 988 (718) of 1651 (59.84%)
(8)
Pick up a total of 7( 3) stars without losing a life
Two Star Squirrel
 
won by 624 (457) of 1651 (37.80%)
(11)
Pick up a total of 15( 3) stars without losing a life
Three Star Squirrel
 
won by 385 (277) of 1651 (23.32%)
(16)
Pick up a total of 25( 3) stars without losing a life
Four Star Squirrel
 
won by 181 (128) of 1651 (10.96%)
(29)
Pick up a total of 50( 3) stars without losing a life
Five Star Squirrel
 
won by 140 (100) of 1651 (8.48%)
(37)
Pick up a total of 75( 3) stars without losing a life
The Adventures of Chip
 
won by 237 (207) of 1651 (14.35%)
(23)
Carry uncontrolled Dale clearing Zone 0 without hurting him or losing a life
The Adventures of Chip
 
won by 176 (148) of 1651 (10.66%)
(30)
Carry uncontrolled Dale clearing Zone A without hurting him or losing a life
The Adventures of Chip
 
won by 133 (108) of 1651 (8.06%)
(38)
Carry uncontrolled Dale clearing Zone B without hurting him or losing a life
The Adventures of Chip
 
won by 139 (111) of 1651 (8.42%)
(37)
Carry uncontrolled Dale clearing Zone C without hurting him or losing a life
The Adventures of Chip
 
won by 135 (110) of 1651 (8.18%)
(38)
Carry uncontrolled Dale clearing Zone D without hurting him or losing a life
The Adventures of Chip
 
won by 128 (104) of 1651 (7.75%)
(39)
Carry uncontrolled Dale clearing Zone F without hurting him or losing a life
The Adventures of Chip
 
won by 134 (108) of 1651 (8.12%)
(38)
Carry uncontrolled Dale clearing Zone G without hurting him or losing a life
The Adventures of Chip
 
won by 120 (92) of 1651 (7.27%)
(42)
Carry uncontrolled Dale clearing Zone H without hurting him or losing a life
The Adventures of Chip
 
won by 115 (90) of 1651 (6.97%)
(43)
Carry uncontrolled Dale clearing Zone I without hurting him or losing a life
The Adventures of Chip
 
won by 105 (82) of 1651 (6.36%)
(47)
Carry uncontrolled Dale clearing Zone J without hurting him or losing a life
Forum Topic: View official forum topic for Chip n Dale: Rescue Rangers here

Recent comment(s):
8 Mar 1:08 2014
Achievements please =)
27 Dec 18:19 2014
this was quite a challenge, i have mastered this game since childhood yet the final boss is the only thing that still manages to cause damage on me fffff. :)
24 Jan 10:09 2015
Usa rom?
24 Mar 8:32 2016
To unlock the "without taking damage" achievs, you have to do the game perfectly through all stages ? Because I try multiple times Zone B and after that I manage to do it without taking damage but it didn't unlocked :/
8 Jun 4:43 2016
Clear Zone J Without Taking Damage doesnt work. Can anyone fix it?
1 Nov 16:34 2016
Revision for the set completed.
1 Nov 16:36 2016
Be careful doing "Rodent Philatelist" achievements - picking up two stamps at once could count them as single, and by collecting two many pairs could leave you with not enough stamps to unlock give achievement.
6 Nov 7:04 2016
Are "stamps" the Flower Items? And what does "singles and pairs" mean?
6 Nov 21:21 2016
Yeah. Stamps are the flower items. Single is when you collect one stamp at the time (you touch only one of them), pair are two stamps touched at the same time (either horizontaly or verticaly). You need to avoid getting to many pairs.
8 Nov 8:50 2016
I tried for about twenty minutes on the boat stage while carrying second player...until I realized that was one of the stages that wasn't an achievement. -_-
2 Jan 20:02 2017
The Adventures of Chip 'n' Doll is impossible for Zone E because Dale will be stuck on the boat (and using second controller is forbidden for these acheivements).
11 Jan 3:41 2017
Stop adding achievements please.
9 Apr 20:41 2017
Please add "The Catmunk 2" with 18 lives.
27 Sep 14:32 2017
Moar achievements!Nice set - great variety and chalenge.
8 Apr 12:52 2018
Chip 'N Dale: Rescue Rangers (NES)
1 May 9:39 2018
why only 18 lives? lets beat the game without taking damage
22 Mar 10:43 2019
Quiet a challenge! But this game is absolute fun! :)
24 Apr 13:09 2019
What to do when achievements just don't work? Almost all of "Without Taking Damage" don't work, and some of "Carry uncontrolled" pop up for no reason.
24 Apr 15:59 2019
When you use savestates achievements could be (and mostly are) unstable.
24 Apr 17:07 2019
Shame, but you are right. Last level will be a little tricky if I have to play the whole game again every time, because i was saving between the levels. Thanks.

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Achievement Distribution

High Scores

PosUserPoints
1
800
2
800
3
800
4
800
5
800
6
800
7
800
8
800
9
800
10
800

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