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Illusion of Gaia (SNES)

First released:1994


There are 49 achievements worth 400 (1435) points.
Through time and space
won by 254 (132) of 274 (92.70%)
Discover the first Dark Space
Run into the Adventure
won by 174 (103) of 274 (63.50%)
Run with Will in all directions
won by 242 (127) of 274 (88.32%)
Show your psycho ability
The Warrior
won by 156 (92) of 274 (56.93%)
Become Freedan
The Shadow
won by 44 (30) of 274 (16.06%)
Become Shadow
Restore the Myth
won by 39 (26) of 274 (14.23%)
Collect all 6 Statues
won by 101 (62) of 274 (36.86%)
Defeat Castoth and find the Gold Ship
Pluck the Harpy
won by 65 (42) of 274 (23.72%)
Defeat Viper and jump into the void
Vampire Killer
won by 60 (39) of 274 (21.90%)
Defeat Vampires and save Erik
won by 46 (31) of 274 (16.79%)
Defeat Sand Fanger and leave the Great Wall of China
Egyptian goddess
won by 38 (27) of 274 (13.87%)
Defeat Mummy Queen and find the Tower of Babel
Into darkness
won by 21 (15) of 274 (7.66%)
Defeat Dark Gaia and finish the game
won by 50 (33) of 274 (18.25%)
Obtain all Will's powers
Dark Ritual
won by 48 (33) of 274 (17.52%)
Obtain all Freedan's powers
Defender of Earth!
won by 48 (33) of 274 (17.52%)
Obtain all Shadow powers
Grass spliff
won by 136 (88) of 274 (49.64%)
Receive a herb from the Jeweler Gem
Pumping Iron
won by 113 (70) of 274 (41.24%)
Receive some defense from the Jeweler Gem
Level Up!
won by 89 (58) of 274 (32.48%)
Receive some strength from the Jeweler Gem
Harder, Better, Faster, Stronger
won by 78 (52) of 274 (28.47%)
Receive attack power from the Jeweler Gem
Psycho Power
won by 74 (49) of 274 (27.01%)
Receive more Psycho power from the Jeweler Gem
Dark Omen
won by 51 (34) of 274 (18.61%)
Receive more Dark power from the Jeweler Gem
won by 29 (23) of 274 (10.58%)
Discover the secret of the Jeweler Gem
Heart of Darkness
won by 80 (51) of 274 (29.20%)
Gain a Dark Heart Gem
won by 137 (86) of 274 (50.00%)
Gain a life
Like a Cat
won by 44 (30) of 274 (16.06%)
Have 9 lives
A full stomach
won by 40 (29) of 274 (14.60%)
Reach maximum health
Tower Defense
won by 48 (32) of 274 (17.52%)
Reach maximum defense value
won by 31 (24) of 274 (11.31%)
Reach maximum attack value
For the princess!
won by 22 (19) of 274 (8.03%)
Finish Edward castle without getting hit
Man on the moon
won by 19 (17) of 274 (6.93%)
Finish Incan Ruins without getting hit
Lucy In The Sky With Diamonds
won by 14 (13) of 274 (5.11%)
Finish Diamond Mine without getting hit
Gardening outdoors
won by 65 (42) of 274 (23.72%)
Finish Sky Garden without getting hit
Beneath the ocean
won by 11 (10) of 274 (4.01%)
Finish Mu without getting hit
won by 30 (24) of 274 (10.95%)
Finish Angel Village without getting hit
Ming era
won by 44 (29) of 274 (16.06%)
Finish China's Great Wall without getting hit
Heart of the mountain
won by 27 (19) of 274 (9.85%)
Finish Mountain Temple without getting hit
City of Temples
won by 29 (22) of 274 (10.58%)
Finish Ankor Wat without getting hit
Seven Wonders of the Ancient World
won by 0 of 274 (0.00%)
Finish Pyramid without getting hit
Unable to speak
won by 39 (25) of 274 (14.23%)
Fight 5 bosses without getting hit on Tower of Babel
won by 193 (109) of 274 (70.44%)
Lied to a king
Blazer was strong...
won by 21 (17) of 274 (7.66%)
Find, defeat and listen Solid Arm
won by 95 (61) of 274 (34.67%)
Thanks Turbo
Inferiority complex
won by 94 (60) of 274 (34.31%)
Observe Erik...
won by 93 (59) of 274 (33.94%)
Observe a man really on fire...
False bomb
won by 46 (33) of 274 (16.79%)
Vampires are real jokers
The Raft of the Medusa
won by 97 (62) of 274 (35.40%)
Eat, if you do not want to die
Kill off queues
won by 45 (31) of 274 (16.42%)
I hope it was worth it
Snake Hunter
won by 12 (12) of 274 (4.38%)
Decimate an entire specie
In the name of God
won by 39 (26) of 274 (14.23%)
Does God really want that?
Forum Topic: View official forum topic for Illusion of Gaia here

Recent comment(s):
23 Mar 18:06
I'm not even sure if the pyramid one is even a good idea from what I remember of that dungeon having a narrow path with lots of laser spam enemies. No idea how you could no damage it. Never tried though, and haven't started the game here yet though.
27 Apr 09:21
Would be nice to have the Pyramid Achievement fixed at some point. And having it done with no damage is quite the daunting task. There are some corridors where lasers come at you out of nowhere and some I feel are unavoidable.
27 Apr 13:17
Unfortunately all the "without getting hit" achievements are terribly broken since you can do this by just going from A to B without getting hit and it does not check if monsters are present at first (except for the diamond mine, which I had fixed).
27 Apr 22:46
I think the no damage achievements should be changed, because its so easy to get hit after going through an entire dungeon, ruining the entire thing. And its extremely frustrating. If not, they should at least be fixed to be achieveable.
27 Apr 22:47
I don't mind doing bosses without taking damage, as frustrating as they are, but whole areas, especially in a game where its easy to get hit, is just a bit crazy. Just my opinion.
27 Apr 23:44
Any suggestions?Also fixed two achievements related to the Vampires fight in Mu, so they trigger correctly now (although the False Bomb achievement seems dumb?)
28 Apr 00:25
Honestly, I think they should be for killing all enemies in every area and also getting each chest too maybe? Its up to you, but I think that would be better. Thank you for at least trying to clean up these achievements.
28 Apr 04:43
100% agree with Del here. Going without damage in the entire dungeon is beyond frustrating. And I had a few instances where I got hit by the final enemy in a dungeon. I literally wanted to pull my hair out.
28 Apr 04:44
Him and I have discussed killing all enemies in an area and that seems a lot more fair and manageable.
29 Apr 14:32
I'm not sure how to program that in, unfortunately. I could in theory check your stats if you got all the stat boosts so far, but the achievement won't trigger then if you miss any stat boost. The game might re-use the same parts for enemies (1/2)
29 Apr 14:34
(2/2) if you advance to a different place in the story. If I check that all are defeated and where you are, you might still get it wrongly if you defeated everything at the previous arena. The other method would need to clear the dungeon in one run.
29 Apr 14:36
(That means, you would be fine to take damage, but reloading would break the achievement.)If I figure it out, I can make it as unofficial achievements, as it would be unfair otherwise to those who gained the other cheevos. That is, unless nobody...
29 Apr 14:37
...complains, then I could just rewrite the old ones to be the dungeon cleaning achievements, so everyone keeps them.
30 Apr 03:54
If it were the case to only be able to do it in one run, thats not that big of a deal, we already have to do the damageless ones in a single run. As far as how people would be to changing it, you'd have to post on the forums about that one.
30 Apr 07:56
As difficult as the achievements were to do, I really wouldn't mind the change. I just want to 100% the game.
03 May 10:10
In fact, I know a method now that should be able to fix all the no damage achievements. Unfortunately the forum seems dead? I had the idea of providing a more or less unique challenge to each location instead.
03 May 10:12
If anyone can reply on the forum, please do so. I use the Request/Ideas thread. But no replies yet.http://retroachievements.org/viewtopic.php?t=1501&o=15
27 Mar 01:09
I just finished the first dungeon/castle and judging by the code all you have to do is walk from the first room to the last. you can clear the dungeon then go back to the first room to reset the achievement and then go to the end while everything is
27 Mar 01:12
dead. If the rest of the no damage achieves coded the same way they are pointless. Because each monster stay dead when you leave a room unless you die i believe there have to be a flag for each one of them if you want to create a kill all monsters
27 Mar 01:16
These flags usually can be found near the event flags. (every cutscene or unique conversation have a flag usually in 1 bit) if you change that value back to the previous, leave and re-enter the room the event will be repeated.

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