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Illusion of Gaia (SNES)

Developer:Quintet
Publisher:Enix
Genre:Action-RPG
First released:1994

Achievements

There are 46 achievements worth 400 (1739) points.
Authors: DamsProfile

 
Through time and space
 
won by 520 (259) of 549 (94.72%)
(5)
Discover the first Dark Space
Run into the Adventure
 
won by 347 (199) of 549 (63.21%)
(5)
Run with Will in all directions
The Warrior
 
won by 313 (174) of 549 (57.01%)
(6)
Become Freedan
Telekinesis
 
won by 457 (239) of 549 (83.24%)
(5)
Show your psycho ability
Whac-A-Mole
 
won by 179 (107) of 549 (32.60%)
(8)
Defeat Castoth and find the Gold Ship
Pluck the Harpy
 
won by 121 (79) of 549 (22.04%)
(11)
Defeat Viper and jump into the void
Vampire Killer
 
won by 108 (73) of 549 (19.67%)
(12)
Defeat Vampires and save Erik
Centipede
 
won by 92 (62) of 549 (16.76%)
(14)
Defeat Sand Fanger and leave the Great Wall of China
The Shadow
 
won by 83 (57) of 549 (15.12%)
(15)
Become Shadow
Egyptian goddess
 
won by 74 (53) of 549 (13.48%)
(17)
Defeat Mummy Queen and find the Tower of Babel
Restore the Myth
 
won by 73 (51) of 549 (13.30%)
(52)
Collect all 6 Statues
Into darkness
 
won by 52 (39) of 549 (9.47%)
(140)
Defeat Dark Gaia and finish the game
Will\
 
won by 97 (64) of 549 (17.67%)
(27)
Obtain all Will's powers
Dark Ritual
 
won by 88 (60) of 549 (16.03%)
(29)
Obtain all Freedan's powers
Grass spliff
 
won by 259 (152) of 549 (47.18%)
(2)
Receive a herb from the Jeweler Gem
Pumping Iron
 
won by 203 (122) of 549 (36.98%)
(6)
Receive some defense from the Jeweler Gem
Level Up!
 
won by 158 (100) of 549 (28.78%)
(7)
Receive some strength from the Jeweler Gem
Harder, Better, Faster, Stronger
 
won by 143 (91) of 549 (26.05%)
(10)
Receive attack power from the Jeweler Gem
Psycho Power
 
won by 122 (80) of 549 (22.22%)
(11)
Receive more Psycho power from the Jeweler Gem
Dark Omen
 
won by 88 (61) of 549 (16.03%)
(14)
Receive more Dark power from the Jeweler Gem
SoulBlazer
 
won by 48 (40) of 549 (8.74%)
(148)
Discover the secret of the Jeweler Gem
Heart of Darkness
 
won by 154 (96) of 549 (28.05%)
(9)
Gain a Dark Heart Gem
1Up
 
won by 254 (146) of 549 (46.27%)
(7)
Gain a life
Like a Cat
 
won by 82 (57) of 549 (14.94%)
(31)
Have 9 lives
A full stomach
 
won by 73 (52) of 549 (13.30%)
(34)
Reach maximum health
Tower Defense
 
won by 86 (59) of 549 (15.66%)
(30)
Reach maximum defense value
Swordman
 
won by 47 (39) of 549 (8.56%)
(50)
Reach maximum attack value
For the princess!
 
won by 41 (36) of 549 (7.47%)
(56)
Finish Edward castle without getting hit
Man on the moon
 
won by 34 (30) of 549 (6.19%)
(67)
Finish Incan Ruins without getting hit
Lucy In The Sky With Diamonds
 
won by 28 (23) of 549 (5.10%)
(80)
Finish Diamond Mine without getting hit
Gardening outdoors
 
won by 121 (79) of 549 (22.04%)
(23)
Finish Sky Garden without getting hit
Beneath the ocean
 
won by 23 (21) of 549 (4.19%)
(96)
Finish Mu without getting hit
Charlie\
 
won by 59 (45) of 549 (10.75%)
(41)
Finish Angel Village without getting hit
Ming era
 
won by 90 (60) of 549 (16.39%)
(29)
Finish China's Great Wall without getting hit
Heart of the mountain
 
won by 57 (41) of 549 (10.38%)
(42)
Finish Mountain Temple without getting hit
City of Temples
 
won by 63 (48) of 549 (11.48%)
(39)
Finish Ankor Wat without getting hit
Seven Wonders of the Ancient World
 
won by 15 (14) of 549 (2.73%)
(144)
Defeat Mummy Queen in Pyramid without getting hit
Betrayal
 
won by 398 (218) of 549 (72.50%)
(2)
Lied to a king
Blazer was strong...
 
won by 37 (32) of 549 (6.74%)
(311)
Find and defeat Solid Arm
Terranigma...
 
won by 172 (105) of 549 (31.33%)
(9)
Thanks Turbo
Pyromaniac
 
won by 172 (105) of 549 (31.33%)
(3)
Observe a man really on fire...
False bomb
 
won by 75 (54) of 549 (13.66%)
(16)
Vampires are real jokers
The Raft of the Medusa
 
won by 174 (106) of 549 (31.69%)
(1)
Eat, if you do not want to die
Kill off queues
 
won by 89 (62) of 549 (16.21%)
(14)
I hope it was worth it
Snake Hunter
 
won by 26 (23) of 549 (4.74%)
(43)
Decimate an entire specie
In the name of God
 
won by 69 (51) of 549 (12.57%)
(18)
Does God really want that?
Forum Topic: None

Recent comment(s):
27 Apr 23:25 2016
Delmaru
Honestly, I think they should be for killing all enemies in every area and also getting each chest too maybe? Its up to you, but I think that would be better. Thank you for at least trying to clean up these achievements.
28 Apr 3:43 2016
dannychic
100% agree with Del here. Going without damage in the entire dungeon is beyond frustrating. And I had a few instances where I got hit by the final enemy in a dungeon. I literally wanted to pull my hair out.
28 Apr 3:44 2016
dannychic
Him and I have discussed killing all enemies in an area and that seems a lot more fair and manageable.
29 Apr 13:32 2016
Protoblubb
I'm not sure how to program that in, unfortunately. I could in theory check your stats if you got all the stat boosts so far, but the achievement won't trigger then if you miss any stat boost. The game might re-use the same parts for enemies (1/2)
29 Apr 13:34 2016
Protoblubb
(2/2) if you advance to a different place in the story. If I check that all are defeated and where you are, you might still get it wrongly if you defeated everything at the previous arena. The other method would need to clear the dungeon in one run.
29 Apr 13:36 2016
Protoblubb
(That means, you would be fine to take damage, but reloading would break the achievement.)If I figure it out, I can make it as unofficial achievements, as it would be unfair otherwise to those who gained the other cheevos. That is, unless nobody...
29 Apr 13:37 2016
Protoblubb
...complains, then I could just rewrite the old ones to be the dungeon cleaning achievements, so everyone keeps them.
30 Apr 2:54 2016
Delmaru
If it were the case to only be able to do it in one run, thats not that big of a deal, we already have to do the damageless ones in a single run. As far as how people would be to changing it, you'd have to post on the forums about that one.
30 Apr 6:56 2016
dannychic
As difficult as the achievements were to do, I really wouldn't mind the change. I just want to 100% the game.
3 May 9:10 2016
Protoblubb
In fact, I know a method now that should be able to fix all the no damage achievements. Unfortunately the forum seems dead? I had the idea of providing a more or less unique challenge to each location instead.
3 May 9:12 2016
Protoblubb
If anyone can reply on the forum, please do so. I use the Request/Ideas thread. But no replies yet.http://retroachievements.org/viewtopic.php?t=1501&o=15
27 Mar 0:09 2017
Altomar
I just finished the first dungeon/castle and judging by the code all you have to do is walk from the first room to the last. you can clear the dungeon then go back to the first room to reset the achievement and then go to the end while everything is
27 Mar 0:12 2017
Altomar
dead. If the rest of the no damage achieves coded the same way they are pointless. Because each monster stay dead when you leave a room unless you die i believe there have to be a flag for each one of them if you want to create a kill all monsters
27 Mar 0:16 2017
Altomar
These flags usually can be found near the event flags. (every cutscene or unique conversation have a flag usually in 1 bit) if you change that value back to the previous, leave and re-enter the room the event will be repeated.
29 Mar 20:21 2017
Altomar
I fixed "Seven Wonders of the Ancient World" and change it to something more realistic but still challenging. Now you have to defeat Mummy Queen without getting hit.
30 Mar 1:56 2017
Protoblubb
Yes, I did not fix the first achievement. The mines achievement was fixed by me, so it DOES require enemies, but - as the flags are really hard to find - it can be exploited by destroying all enemies except any in the first room first.
30 Mar 1:57 2017
Protoblubb
It was thought for the first achievement to be also best to defeat the boss without getting hit. Please see the forum discussion. While the original creator had best intentions, his code was horrible.
30 Mar 2:25 2017
Altomar
I dont blame him. it was his first attemp. If you can fix them or change them to something better then go for it. I just fixed a few achieves that triggered at the wrong time and the challenge at the pyramid.
30 Mar 2:52 2017
Protoblubb
http://retroachievements.org/viewtopic.php?t=1501&c=15393 - see here for the ideas
18 Mar 21:32 2018
alexminasepm82
Hi Evereyone....I asked meleu to link the hash b2a35f6f99d0cd44b5ca3fa71bd3145c to this game. It's a MSU1 patch for better sound effects.

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