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Mario Paint (SNES)

First released:July 14, 1992


There are 0 achievements worth 0 (0) points.
Forum Topic: View official forum topic for Mario Paint here

Recent comment(s):
14 Sep 09:55
really disappointed that this is just bug kills
30 Sep 21:59
Well, what else could you make an achievement out of? It's Mario Paint. I can't think of anything else in this game worthy of an achievement. Also the RAM is a nightmare for this game.
01 Oct 20:47
achievements don't have to be hard, but they should relate to all aspect of the game, not just one mini-game. i got Prestige 2 while saving my game (at the robot), and definitely killed over 300 and didn't get Bug Killer.
01 Oct 20:49
how about these: of course they can be renamed or requirements adjusted, i know sometime the rom data is hard to work with. let me know what you think? [see also: ]
05 Oct 19:43
Those are basic functions of the game, not achievements. Exploring the start screen is arguable, but there's hidden stuff there so I made a cheev for it. The bug swatting game is the only part of this game that requires any skill
05 Oct 19:45
I'd rather have a lack of achievements than ruin the set with achievements such as "Press X."
05 Oct 21:17
however, not everyone will try out every basic function. achievements aren't always about skill. you can beat a game and still not have completed it. getting all these achievements means fully exploring and "completing" this game
05 Oct 21:20
again this is called mario paint, not bug swat game. "press x" is not something i have on my list. many xbox games have an achievement for "starting the game". clearly we have opposing views, how can we get some community feedback on this?
05 Oct 21:22
ridiculous grinds and repetitive task can also ruin an achievement list. i agree the bug game deserves a piece of the action here, but really 15 times in a row, with an achievement for each one?
09 Oct 19:36
It's only because the game has a specific 'badge' you earn for 15 of them. Otherwise I would've never done that.
09 Oct 19:37
The badges are the cheev badges too.
05 Aug 02:48
This game's achievements need an overhaul. I'm not sure what direction to take it as besides the minigame this is a very cool creative tool. Besides 'write a song!' I'm not really sure what value RA can add to this game.
05 Aug 15:45
well, iggy, what do you think of the ones i suggested at ?
20 Apr 03:39
If there needs to be achievements on other sections, what about predetermined stuff? Write a song could be a basic one like SMB stage 1 for instance, with predetermined pieces (note types) to gauge when someone has it
20 Apr 03:40
Or color in yoshi for instance, using memory addresses for the correct fill in colors of yoshi according to a specific (SMW) scheme
18 Jul 23:20
aff x times i a row is awful, explore the game engine, c'mon, paintings, animation, music, stamps.... 2x time in a row already is not fun at all. Nor challenging.
24 Oct 01:52
13 Mar 01:06
There--I deleted the set, conditions and RAM notes. You're welcome to make a better set.
13 Mar 21:06
I think this game could be worth something, there is the fly minigame.. there are secrets if I recall. Maybe composing a track of a certain length. Overall I think there could be a 50-100 point set in here. Maybe more

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